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I can't quite get the game to work. It keeps crashing when the asteroid gets to the bottom.
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19
asteroid.py
19
asteroid.py
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@ -2,3 +2,22 @@
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# ------------
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# ------------
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# By MWC Contributors
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# By MWC Contributors
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# This module defines an asteroid agent class.
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# This module defines an asteroid agent class.
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class Asteroid:
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character = '0'
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def __init__(self, position):
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self.position = position
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def play_turn(self,game):
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if game.turn_number % 2 ==0:
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x,y = self.position
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if y == HEIGHT - 1: #need to rename as height
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game.remove_agent_by_name(name.self)
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else:
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ship = game.get_agent_by_name('ship')
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new_position = (x, y + 1)
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if new_position == ship.position:
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game.end()
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else:
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self.position = new_position
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@ -2,3 +2,22 @@
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# -------------------
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# -------------------
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# By MWC Contributors
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# By MWC Contributors
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# This module defines an AsteroidSpawner agent class.
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# This module defines an AsteroidSpawner agent class.
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from random import randint
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from asteroid import Asteroid
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class AsteroidSpawner:
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display = False
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def __init__(self, board_size):
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width, height = board_size
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self.board_width = width
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def play_turn(self,game):
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game.state['score'] += 1
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if self.should_spawn_asteroid(game.turn_number):
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asteroid = Asteroid((randint(0,self.board_width -1), 0))
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game.add_agent(asteroid)
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def should_spawn_asteroid(self, turn_number):
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return randint(0,1000) < turn_number
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12
nav_game.py
12
nav_game.py
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@ -2,3 +2,15 @@
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# ------------
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# ------------
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# By MWC Contributors
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# By MWC Contributors
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# This class implements a simple game where a spaceship avoids asteroids.
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# This class implements a simple game where a spaceship avoids asteroids.
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from retro.game import Game
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from spaceship import Spaceship
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from asteroid_spawner import AsteroidSpawner
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width = 25
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height = 25
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board_size = (width,height)
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ship = Spaceship(board_size)
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spawner = AsteroidSpawner(board_size)
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game = Game([ship, spawner], {"score": 0}, board_size = board_size)
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game.play()
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@ -0,0 +1,7 @@
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from retro.game import Game
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from retro.agent import ArrowKeyAgent
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agent = ArrowKeyAgent()
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state = {}
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game = Game([agent], state)
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game.play()
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22
spaceship.py
22
spaceship.py
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# ------------
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# ------------
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# By MWC Contributors
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# By MWC Contributors
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# This module defines a spaceship agent class.
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# This module defines a spaceship agent class.
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class Spaceship:
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name = "ship"
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character = '^'
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def __init__(self,board_size):
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board_width, board_height = board_size
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self.position = (board_width // 2, board_height -1)
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def handle_keystroke(self, keystroke, game):
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x,y = self.position
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if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
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if keystroke.name == "KEY_LEFT":
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new_position = (x-1,y)
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else:
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new_position = (x+1, y)
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if game.on_board(new_position):
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if game.is_empty(new_position):
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self.position = new_position
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else:
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game.end()
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