diff --git a/__pycache__/asteroid.cpython-312.pyc b/__pycache__/asteroid.cpython-312.pyc new file mode 100644 index 0000000..966a025 Binary files /dev/null and b/__pycache__/asteroid.cpython-312.pyc differ diff --git a/__pycache__/asteroid_spawner.cpython-312.pyc b/__pycache__/asteroid_spawner.cpython-312.pyc new file mode 100644 index 0000000..869a050 Binary files /dev/null and b/__pycache__/asteroid_spawner.cpython-312.pyc differ diff --git a/__pycache__/nav_game.cpython-312.pyc b/__pycache__/nav_game.cpython-312.pyc new file mode 100644 index 0000000..07364b3 Binary files /dev/null and b/__pycache__/nav_game.cpython-312.pyc differ diff --git a/__pycache__/spaceship.cpython-312.pyc b/__pycache__/spaceship.cpython-312.pyc new file mode 100644 index 0000000..5eedb9a Binary files /dev/null and b/__pycache__/spaceship.cpython-312.pyc differ diff --git a/asteroid.py b/asteroid.py index 257354b..06758f6 100644 --- a/asteroid.py +++ b/asteroid.py @@ -2,3 +2,22 @@ # ------------ # By MWC Contributors # This module defines an asteroid agent class. + +class Asteroid: + character = '0' + + def __init__(self, position): + self.position = position + + def play_turn(self,game): + if game.turn_number % 2 ==0: + x,y = self.position + if y == HEIGHT - 1: #need to rename as height + game.remove_agent_by_name(name.self) + else: + ship = game.get_agent_by_name('ship') + new_position = (x, y + 1) + if new_position == ship.position: + game.end() + else: + self.position = new_position \ No newline at end of file diff --git a/asteroid_spawner.py b/asteroid_spawner.py index 92e542d..2d404eb 100644 --- a/asteroid_spawner.py +++ b/asteroid_spawner.py @@ -2,3 +2,22 @@ # ------------------- # By MWC Contributors # This module defines an AsteroidSpawner agent class. + +from random import randint +from asteroid import Asteroid + +class AsteroidSpawner: + display = False + + def __init__(self, board_size): + width, height = board_size + self.board_width = width + + def play_turn(self,game): + game.state['score'] += 1 + if self.should_spawn_asteroid(game.turn_number): + asteroid = Asteroid((randint(0,self.board_width -1), 0)) + game.add_agent(asteroid) + + def should_spawn_asteroid(self, turn_number): + return randint(0,1000) < turn_number \ No newline at end of file diff --git a/nav_game.py b/nav_game.py index 191d83d..e58f2c1 100644 --- a/nav_game.py +++ b/nav_game.py @@ -2,3 +2,15 @@ # ------------ # By MWC Contributors # This class implements a simple game where a spaceship avoids asteroids. + +from retro.game import Game +from spaceship import Spaceship +from asteroid_spawner import AsteroidSpawner + +width = 25 +height = 25 +board_size = (width,height) +ship = Spaceship(board_size) +spawner = AsteroidSpawner(board_size) +game = Game([ship, spawner], {"score": 0}, board_size = board_size) +game.play() \ No newline at end of file diff --git a/new_game.py b/new_game.py new file mode 100644 index 0000000..294b686 --- /dev/null +++ b/new_game.py @@ -0,0 +1,7 @@ +from retro.game import Game +from retro.agent import ArrowKeyAgent + +agent = ArrowKeyAgent() +state = {} +game = Game([agent], state) +game.play() \ No newline at end of file diff --git a/spaceship.py b/spaceship.py index 9f3552a..9264436 100644 --- a/spaceship.py +++ b/spaceship.py @@ -2,3 +2,25 @@ # ------------ # By MWC Contributors # This module defines a spaceship agent class. + +class Spaceship: + name = "ship" + character = '^' + + def __init__(self,board_size): + board_width, board_height = board_size + self.position = (board_width // 2, board_height -1) + + def handle_keystroke(self, keystroke, game): + x,y = self.position + if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"): + if keystroke.name == "KEY_LEFT": + new_position = (x-1,y) + else: + new_position = (x+1, y) + if game.on_board(new_position): + if game.is_empty(new_position): + self.position = new_position + else: + game.end() +