generated from mwc/lab_retro
checking in
I can't quite get the game to work. It keeps crashing when the asteroid gets to the bottom.
This commit is contained in:
parent
d724c1ddbb
commit
ff2cd961d3
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
19
asteroid.py
19
asteroid.py
|
@ -2,3 +2,22 @@
|
|||
# ------------
|
||||
# By MWC Contributors
|
||||
# This module defines an asteroid agent class.
|
||||
|
||||
class Asteroid:
|
||||
character = '0'
|
||||
|
||||
def __init__(self, position):
|
||||
self.position = position
|
||||
|
||||
def play_turn(self,game):
|
||||
if game.turn_number % 2 ==0:
|
||||
x,y = self.position
|
||||
if y == HEIGHT - 1: #need to rename as height
|
||||
game.remove_agent_by_name(name.self)
|
||||
else:
|
||||
ship = game.get_agent_by_name('ship')
|
||||
new_position = (x, y + 1)
|
||||
if new_position == ship.position:
|
||||
game.end()
|
||||
else:
|
||||
self.position = new_position
|
|
@ -2,3 +2,22 @@
|
|||
# -------------------
|
||||
# By MWC Contributors
|
||||
# This module defines an AsteroidSpawner agent class.
|
||||
|
||||
from random import randint
|
||||
from asteroid import Asteroid
|
||||
|
||||
class AsteroidSpawner:
|
||||
display = False
|
||||
|
||||
def __init__(self, board_size):
|
||||
width, height = board_size
|
||||
self.board_width = width
|
||||
|
||||
def play_turn(self,game):
|
||||
game.state['score'] += 1
|
||||
if self.should_spawn_asteroid(game.turn_number):
|
||||
asteroid = Asteroid((randint(0,self.board_width -1), 0))
|
||||
game.add_agent(asteroid)
|
||||
|
||||
def should_spawn_asteroid(self, turn_number):
|
||||
return randint(0,1000) < turn_number
|
12
nav_game.py
12
nav_game.py
|
@ -2,3 +2,15 @@
|
|||
# ------------
|
||||
# By MWC Contributors
|
||||
# This class implements a simple game where a spaceship avoids asteroids.
|
||||
|
||||
from retro.game import Game
|
||||
from spaceship import Spaceship
|
||||
from asteroid_spawner import AsteroidSpawner
|
||||
|
||||
width = 25
|
||||
height = 25
|
||||
board_size = (width,height)
|
||||
ship = Spaceship(board_size)
|
||||
spawner = AsteroidSpawner(board_size)
|
||||
game = Game([ship, spawner], {"score": 0}, board_size = board_size)
|
||||
game.play()
|
|
@ -0,0 +1,7 @@
|
|||
from retro.game import Game
|
||||
from retro.agent import ArrowKeyAgent
|
||||
|
||||
agent = ArrowKeyAgent()
|
||||
state = {}
|
||||
game = Game([agent], state)
|
||||
game.play()
|
22
spaceship.py
22
spaceship.py
|
@ -2,3 +2,25 @@
|
|||
# ------------
|
||||
# By MWC Contributors
|
||||
# This module defines a spaceship agent class.
|
||||
|
||||
class Spaceship:
|
||||
name = "ship"
|
||||
character = '^'
|
||||
|
||||
def __init__(self,board_size):
|
||||
board_width, board_height = board_size
|
||||
self.position = (board_width // 2, board_height -1)
|
||||
|
||||
def handle_keystroke(self, keystroke, game):
|
||||
x,y = self.position
|
||||
if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
|
||||
if keystroke.name == "KEY_LEFT":
|
||||
new_position = (x-1,y)
|
||||
else:
|
||||
new_position = (x+1, y)
|
||||
if game.on_board(new_position):
|
||||
if game.is_empty(new_position):
|
||||
self.position = new_position
|
||||
else:
|
||||
game.end()
|
||||
|
||||
|
|
Loading…
Reference in New Issue