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I can't quite get the game to work. It keeps crashing when the
asteroid gets to the bottom.
This commit is contained in:
Chris Mekelburg 2024-11-27 21:52:10 -05:00
parent d724c1ddbb
commit ff2cd961d3
9 changed files with 79 additions and 0 deletions

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@ -2,3 +2,22 @@
# ------------
# By MWC Contributors
# This module defines an asteroid agent class.
class Asteroid:
character = '0'
def __init__(self, position):
self.position = position
def play_turn(self,game):
if game.turn_number % 2 ==0:
x,y = self.position
if y == HEIGHT - 1: #need to rename as height
game.remove_agent_by_name(name.self)
else:
ship = game.get_agent_by_name('ship')
new_position = (x, y + 1)
if new_position == ship.position:
game.end()
else:
self.position = new_position

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@ -2,3 +2,22 @@
# -------------------
# By MWC Contributors
# This module defines an AsteroidSpawner agent class.
from random import randint
from asteroid import Asteroid
class AsteroidSpawner:
display = False
def __init__(self, board_size):
width, height = board_size
self.board_width = width
def play_turn(self,game):
game.state['score'] += 1
if self.should_spawn_asteroid(game.turn_number):
asteroid = Asteroid((randint(0,self.board_width -1), 0))
game.add_agent(asteroid)
def should_spawn_asteroid(self, turn_number):
return randint(0,1000) < turn_number

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@ -2,3 +2,15 @@
# ------------
# By MWC Contributors
# This class implements a simple game where a spaceship avoids asteroids.
from retro.game import Game
from spaceship import Spaceship
from asteroid_spawner import AsteroidSpawner
width = 25
height = 25
board_size = (width,height)
ship = Spaceship(board_size)
spawner = AsteroidSpawner(board_size)
game = Game([ship, spawner], {"score": 0}, board_size = board_size)
game.play()

7
new_game.py Normal file
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@ -0,0 +1,7 @@
from retro.game import Game
from retro.agent import ArrowKeyAgent
agent = ArrowKeyAgent()
state = {}
game = Game([agent], state)
game.play()

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@ -2,3 +2,25 @@
# ------------
# By MWC Contributors
# This module defines a spaceship agent class.
class Spaceship:
name = "ship"
character = '^'
def __init__(self,board_size):
board_width, board_height = board_size
self.position = (board_width // 2, board_height -1)
def handle_keystroke(self, keystroke, game):
x,y = self.position
if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
if keystroke.name == "KEY_LEFT":
new_position = (x-1,y)
else:
new_position = (x+1, y)
if game.on_board(new_position):
if game.is_empty(new_position):
self.position = new_position
else:
game.end()