generated from mwc/project_game
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11
Frogger.py
11
Frogger.py
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from retro.game import Game
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from frog import Frog
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from obstacle_spawner import ObstacleSpawner
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board_size = (25, 25)
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board_size = (25, 25)
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froggy = Frog(board_size)
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spawner = ObstacleSpawner()
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game = Game([froggy, spawner], {"score": 0}, board_size=board_size)
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game.play()
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__pycache__/frog.cpython-313.pyc
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__pycache__/frog.cpython-313.pyc
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__pycache__/obstacle.cpython-313.pyc
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__pycache__/obstacle.cpython-313.pyc
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__pycache__/obstacle_spawner.cpython-313.pyc
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__pycache__/obstacle_spawner.cpython-313.pyc
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25
frog.py
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25
frog.py
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class Frog:
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name = "froggy"
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character = '^'
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def __init__(self, board_size):
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board_width, board_height = board_size
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self.position = (board_width // 2, board_height - 1)
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def handle_keystroke(self, keystroke, game):
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x, y = self.position
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if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
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if keystroke.name == "KEY_LEFT":
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new_position = (x - 1, y)
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elif keystroke.name == "KEY_RIGHT":
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new_position = (x + 1, y)
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else:
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return
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if not game.on_board(new_position):
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return
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if not game.is_empty(new_position):
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game.end()
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self.position = new_position
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36
obstacle.py
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36
obstacle.py
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class Obstacle:
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character = 'O'
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def __init__(self, position):
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self.position = position
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def handle_keystroke(self, keystroke, game):
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froggy = game.get_agent_by_name('froggy')
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if keystroke.name != "KEY_UP":
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return
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_, height = game.board_size
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x, y =self.position
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if y == height -1:
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game.remove_agent(self)
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return
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new_position = (x,y + 1)
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if new_position == froggy.position:
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game.end()
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return
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if game.on_board(new_position) and game.is_empty(new_position):
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self.position = new_position
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def play_turn(self, game):
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width, height = game.board_size
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if game.turn_number % 2 == 0:
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x, y = self.position
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if y >= height:
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game.remove_agent(self)
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15
obstacle_spawner.py
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15
obstacle_spawner.py
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from random import randint
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from obstacle import Obstacle
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class ObstacleSpawner:
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display = False
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def play_turn(self, game):
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width, height = game.board_size
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game.state['score'] += 1
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if self.should_spawn_obstacle(game.turn_number):
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obstacle = Obstacle((randint(0, width - 1), randint(0, width-1)))
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game.add_agent(obstacle)
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def should_spawn_obstacle(self, turn_number):
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return randint(0, 1000) < turn_number
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