generated from mwc/project_game
I was able to solve all my bugs to get my code to look EXACTLY how i wanted to.
I used AI to help me through some issues, but all the coding I understood and worked through and typed on my own I learned a lot about the structure and when AI would suggest something I could be like thats now going to solve my issue I need to do this which felt very motivating
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22
frog.py
22
frog.py
@@ -8,16 +8,18 @@ class Frog:
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def handle_keystroke(self, keystroke, game):
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x, y = self.position
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if keystroke.name in ("KEY_LEFT", "KEY_RIGHT", "KEY_UP"):
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if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
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if keystroke.name == "KEY_LEFT":
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new_position = (x - 1, y)
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if keystroke.name == "KEY_RIGHT":
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elif keystroke.name == "KEY_RIGHT":
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new_position = (x + 1, y)
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if keystroke.name == "KEY_UP":
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froggy = game.get_agent_by_name('froggy')
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froggy.position = (froggy.position[0], froggy.position[1]+1)
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if game.on_board(new_position):
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if game.is_empty(new_position):
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self.position = new_position
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else:
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game.end()
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else:
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return
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if not game.on_board(new_position):
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return
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if not game.is_empty(new_position):
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game.end()
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self.position = new_position
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33
obstacle.py
33
obstacle.py
@@ -3,17 +3,34 @@ class Obstacle:
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def __init__(self, position):
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self.position = position
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def handle_keystroke(self, keystroke, game):
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froggy = game.get_agent_by_name('froggy')
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if keystroke.name != "KEY_UP":
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return
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_, height = game.board_size
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x, y =self.position
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if y == height -1:
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game.remove_agent(self)
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return
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new_position = (x,y + 1)
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if new_position == froggy.position:
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game.end()
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return
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if game.on_board(new_position) and game.is_empty(new_position):
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self.position = new_position
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def play_turn(self, game):
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width, height = game.board_size
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if game.turn_number % 2 == 0:
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x, y = self.position
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if y == height + 1:
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if y >= height:
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game.remove_agent(self)
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else:
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froggy = game.get_agent_by_name('froggy')
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new_position = (x, y)
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if new_position == froggy.position:
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game.end()
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else:
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self.position = new_position
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