I submitted my proposal.md

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mdecker6
2025-11-19 09:16:32 -05:00
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I will work by myself
# Game overview
The game is about a Player trying to figure out a word. The word is (coding).
Only the next letter in the word is expected—previous letters are shown as progress.
The game is about a Player trying to figure out a word. The word is (coding). I will use a hint.
Only the next letter in the word is required, and previous letters are shown as progress.
Completing the full word increases the score by 1.
Pressing a wrong key resets the progress.
Pressing a wrong key resets the progress, and you have to start over again.
Game ends when the player completes the word.
The game uses code from retro:
-game class: class MysteryCodingGame(Game)
-agent class
-state
-agents
-game loop
# Core mechanics
1. Hidden word mechanic
1. Hidden word mechanic: use: (self.word = "coding")
-The game secretly stores the word: Coding
-The player must figure out the word based on a hint
-The game never shows the entire word—only progress
@@ -22,9 +29,9 @@ Game ends when the player completes the word.
3. Visual progress mechanic
-Before each keypress, the game shows: _ _ _ _ _ _
-as the player gets letters right, it shows progrees in the word: c o _ _ _ _
-
4. Scoring mechanic
-Each time the player finishes the entire word "coding": Score goes up by 1, then progress resets
# Milestones
1. Build the Retro Game Structure
2. Create the Core Gameplay Mechanics
3. Add Game Completion, Scoring