generated from mwc/project_game
I submitted my proposal.md
This commit is contained in:
21
proposal.md
21
proposal.md
@@ -3,14 +3,21 @@
|
||||
I will work by myself
|
||||
|
||||
# Game overview
|
||||
The game is about a Player trying to figure out a word. The word is (coding).
|
||||
Only the next letter in the word is expected—previous letters are shown as progress.
|
||||
The game is about a Player trying to figure out a word. The word is (coding). I will use a hint.
|
||||
Only the next letter in the word is required, and previous letters are shown as progress.
|
||||
Completing the full word increases the score by 1.
|
||||
Pressing a wrong key resets the progress.
|
||||
Pressing a wrong key resets the progress, and you have to start over again.
|
||||
Game ends when the player completes the word.
|
||||
|
||||
The game uses code from retro:
|
||||
-game class: class MysteryCodingGame(Game)
|
||||
-agent class
|
||||
-state
|
||||
-agents
|
||||
-game loop
|
||||
|
||||
# Core mechanics
|
||||
1. Hidden word mechanic
|
||||
1. Hidden word mechanic: use: (self.word = "coding")
|
||||
-The game secretly stores the word: Coding
|
||||
-The player must figure out the word based on a hint
|
||||
-The game never shows the entire word—only progress
|
||||
@@ -22,9 +29,9 @@ Game ends when the player completes the word.
|
||||
3. Visual progress mechanic
|
||||
-Before each keypress, the game shows: _ _ _ _ _ _
|
||||
-as the player gets letters right, it shows progrees in the word: c o _ _ _ _
|
||||
-
|
||||
4. Scoring mechanic
|
||||
-Each time the player finishes the entire word "coding": Score goes up by 1, then progress resets
|
||||
|
||||
|
||||
# Milestones
|
||||
1. Build the Retro Game Structure
|
||||
2. Create the Core Gameplay Mechanics
|
||||
3. Add Game Completion, Scoring
|
||||
Reference in New Issue
Block a user