lab_tic_tac_toe/assessment.md

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Tic Tac Toe Lab Assessment

Checkpoint 1

Looks good.

Checkpoint 2

Nice! The ranges make use of the fact that there are some useful patterns in the indices of row- and colum-based wins.

Checkpoint 3

Almost--but this isn't a propabilistic process. Having the initial state's current and future reward be zero means that if everyone plays perfectly, the game will always be a draw.