generated from mwc/lab_tic_tac_toe
395 B
395 B
Tic Tac Toe Lab Assessment
Checkpoint 1
Looks good.
Checkpoint 2
Nice! The ranges make use of the fact that there are some useful patterns in the indices of row- and colum-based wins.
Checkpoint 3
Almost--but this isn't a propabilistic process. Having the initial state's current and future reward be zero means that if everyone plays perfectly, the game will always be a draw.