# Tic Tac Toe Lab Assessment ## Checkpoint 1 Looks good. ## Checkpoint 2 Nice! The ranges make use of the fact that there are some useful patterns in the indices of row- and colum-based wins. ## Checkpoint 3 Almost--but this isn't a propabilistic process. Having the initial state's current and future reward be zero means that if everyone plays perfectly, the game will always be a draw.