lab_tic_tac_toe/assessment.md

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# Tic Tac Toe Lab Assessment
## Checkpoint 1
Looks good.
## Checkpoint 2
Nice! The ranges make use of the fact that there are some useful patterns
in the indices of row- and colum-based wins.
## Checkpoint 3
Almost--but this isn't a propabilistic process. Having the initial state's
current and future reward be zero means that if everyone plays perfectly,
the game will always be a draw.