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# Tic Tac Toe Lab Assessment
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## Checkpoint 1
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Looks good.
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## Checkpoint 2
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Nice! The ranges make use of the fact that there are some useful patterns
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in the indices of row- and colum-based wins.
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## Checkpoint 3
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Almost--but this isn't a propabilistic process. Having the initial state's
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current and future reward be zero means that if everyone plays perfectly,
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the game will always be a draw.
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