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initial commit
What I changed
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added notes.md
Why I changed it
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explained states
Estimate for remaining time to finish assignment: [1 day]
This commit is contained in:
louiscooper136 2024-02-12 22:52:44 -05:00
parent 11fda02ae3
commit 25200368af
4 changed files with 13 additions and 7 deletions

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@ -24,15 +24,21 @@ TTTHuman player class, allows user to play actions base on list of availible act
For each of the following board states, if you are playing as X
and it's your turn, which action would you take? Why?
| O | O | | O | X | X | O |
| O | O | | O x | X | X | O |
---+---+--- ---+---+--- ---+---+--- ---+---+---
X | X | | X | X | O | O | |
X | X | x | X |x X | O | O | x |
---+---+--- ---+---+--- ---+---+--- ---+---+---
| | | | O | | | |
For #1, choosing 6 wins the game For # 2 choosing 6 blocks 0 from winning.
For #3 choosing 0 gives a win on the next turn regardless of where 0 blocks.
For #4 choosing 4 means 0 has block, then if x chooses 6 then win in 2 or 3.
### Initial game state
You can get the inital game state using game.get_initial_state().
What is the current and future reward for this state? What does this mean?
I think 0 menas the game is fair, 1 is more x wins a negative is more o wins.

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@ -6,7 +6,7 @@ from ttt.player import TTTHumanPlayer, TTTComputerPlayer
creates new player0, player1, game and view objects?
'''
player0 = TTTHumanPlayer("Player 1")
player1 = TTTHumanPlayer("Player 2")
player1 = TTTComputerPlayer("Player 2")
game = TTTGame()
view = TTTView(player0, player1)

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@ -67,9 +67,9 @@ class TTTGame:
for i in range(3):
if currentState[i] == symbol and currentState[i+3] == symbol and currentState[i+6] == symbol:
return True
if currentState[0] == symbol and currentState[4] == symbol and currentState[8] == symbol:
if currentState[4] == symbol and currentState[0] == symbol and currentState[8] == symbol:
return True
if currentState[2] == symbol and currentState[4] == symbol and currentState[6] ==symbol:
if currentState[4] == symbol and currentState[2] == symbol and currentState[6] ==symbol:
return True
return False

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@ -1,5 +1,5 @@
from click import Choice, prompt
from strategy.random_strategy import RandomStrategy
from strategy.lookahead_strategy import LookaheadStrategy
from ttt.game import TTTGame #may need to delete ttt for this to work
import random
@ -24,7 +24,7 @@ class TTTComputerPlayer:
def __init__(self, name):
"Sets up the player."
self.name = name
self.strategy = RandomStrategy(TTTGame())
self.strategy = LookaheadStrategy(TTTGame(), deterministic=False)
def choose_action(self, state):
"Chooses a random move from the moves available."