lab_retro/gamePlanning.md

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##Game Description
I would like to generate a game where the game generates a maze and there is a random winning point generated in the maze. The character is spawned at the far end of the maze.
##Core Mechanics
-Player controlled by arrow keys
-Maze generation must update on each new level
-There needs to be some sort of "touching" of the player and the win screen
-Implement touching of maze walls
-Implement a timer
##Challlenges
-Random maze generation will be challenging
-Implementing a visual timer
-How do I "touch" in this game.