lab_retro/gamePlanning.md

558 B

##Game Description

I would like to generate a game where the game generates a maze and there is a random winning point generated in the maze. The character is spawned at the far end of the maze.

##Core Mechanics -Player controlled by arrow keys -Maze generation must update on each new level -There needs to be some sort of "touching" of the player and the win screen -Implement touching of maze walls -Implement a timer

##Challlenges -Random maze generation will be challenging -Implementing a visual timer -How do I "touch" in this game.