generated from mwc/project_game
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__pycache__/car_back.cpython-312.pyc
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__pycache__/car_back.cpython-312.pyc
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__pycache__/path.cpython-312.pyc
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__pycache__/path.cpython-312.pyc
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__pycache__/person.cpython-312.pyc
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__pycache__/person.cpython-312.pyc
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__pycache__/spawner.cpython-312.pyc
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__pycache__/spawner.cpython-312.pyc
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car_back.py
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car_back.py
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class CarBack:
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character = 'O'
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def __init__(self, position):
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self.position = position
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10
new.py
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new.py
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from retro.game import Game
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from person import Person
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from spawner import CarSpawner
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from path import Car
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board_size = (30, 35)
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person = Person(board_size)
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spawner = CarSpawner()
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game = Game([person,spawner], {"score": 0,"lives":3}, board_size=board_size,color="black_on_white")
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game.play()
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27
path.py
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path.py
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class Car:
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character = 'O'
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def __init__(self, position):
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self.position = position
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self.next = None
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def play_turn(self, game):
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lives = 3
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width, height = game.board_size
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if game.turn_number % 3 == 0:
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x, y = self.position
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if x == width - 1:
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game.remove_agent(self)
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game.remove_agent(self.next)
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else:
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person = game.get_agent_by_name('person')
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new_position = (x+1, y)
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if new_position == person.position:
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lives = lives-1
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game.state["lives"] -=1
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if game.state["lives"] == 0:
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game.end()
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else:
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self.next.position = self.position
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self.position = new_position
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24
person.py
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person.py
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class Person:
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name = "person"
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character = '^'
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def __init__(self, board_size):
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board_width, board_height = board_size
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self.position = (board_width // 2, board_height - 1)
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def handle_keystroke(self, keystroke, game):
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x, y = self.position
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if keystroke.name in ("KEY_LEFT", "KEY_RIGHT","KEY_UP", "KEY_DOWN"):
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if keystroke.name == "KEY_LEFT":
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new_position = (x - 1, y)
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if keystroke.name == "KEY_RIGHT":
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new_position = (x + 1, y)
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if keystroke.name == "KEY_UP":
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new_position = (x, y - 1)
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if keystroke.name == "KEY_DOWN":
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new_position = (x, y + 1)
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if game.on_board(new_position):
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if game.is_empty(new_position):
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self.position = new_position
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else:
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game.end()
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spawner.py
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spawner.py
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from random import randint
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from path import Car
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from car_back import CarBack
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class CarSpawner:
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display = False
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def play_turn(self, game):
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width, height = game.board_size
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game.state['score'] += 1
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if self.should_spawn_car(game.turn_number):
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y = randint(1, height-1)
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car3 = Car((0, y))
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car3.next = CarBack((1,y))
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game.add_agent(car3)
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game.add_agent(car3.next)
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def should_spawn_car(self, turn_number):
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return randint(0, 1000) < turn_number
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