generated from mwc/project_game
This is my third commit. I made the cars 2 in length although I am having a problem where they break apart sometimes.
I am getting very close to finishing the project. I was having a problem where I made the symbol for the cars 'OO' and only one of the 'O' was leaving the screen when it made it to the far right of the screen. I emailed you and you said to only make the symbol 'O' and spawn 2 right next to each other. I figured out how to do this by myself but am now trying to figure out why they are breaking apart.
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2
new.py
2
new.py
@@ -3,7 +3,7 @@ from person import Person
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from spawner import CarSpawner
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from path import Car
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board_size = (25, 25)
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board_size = (30, 35)
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person = Person(board_size)
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spawner = CarSpawner()
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game = Game([person,spawner], {"score": 0,"lives":3}, board_size=board_size,color="black_on_white")
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4
path.py
4
path.py
@@ -1,5 +1,5 @@
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class Car:
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character = 'OO'
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character = 'O'
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def __init__(self, position):
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self.position = position
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@@ -25,7 +25,7 @@ class Car:
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def play_turn(self, game):
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lives = 3
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width, height = game.board_size
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if game.turn_number % 2 == 0:
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if game.turn_number: #% 3 == 0:
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x, y = self.position
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if x == width - 1:
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game.remove_agent(self)
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12
spawner.py
12
spawner.py
@@ -9,8 +9,16 @@ class CarSpawner:
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game.state['score'] += 1
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if self.should_spawn_car(game.turn_number):
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#car = Car((randint(0, width - 1), 0))
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car = Car((0, randint(0, height - 1)))
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game.add_agent(car)
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#car = Car((0, randint(0, height - 1)))
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#car2 = Car((30,randint(0, height - 1)))
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#game.add_agent(car)
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#game.add_agent(car2)
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y = randint(0, height - 1)
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car3 = Car((0, y))
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car4 = Car((1,y))
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game.add_agent(car3)
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game.add_agent(car4)
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def should_spawn_car(self, turn_number):
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return randint(0, 1000) < turn_number
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