The code was provided to insert the generated plot

points into the scatter plot while drawing said scatter plot.

For checkpoint 3, while I did somewhat start to understand the parts as they were explained to me, it was a long road,
and if it were not for that additional explanation, I would not have completed this lab. This was easily one of the most
difficult things I have ever done, and I don't forsee it getting easier without extensive assistance. However, this did
get me thinking about how material like this is more than likely used in the creation of games, and I do find myself
excited at the prospect of getting to make a game.
This commit is contained in:
Justin Toombs 2023-08-03 13:05:30 -04:00
parent aa3d609973
commit e4a172e1fd
1 changed files with 20 additions and 2 deletions

View File

@ -34,10 +34,28 @@ def draw_scatterplot(data, size=5, color="black"):
draw_points(data, color, size)
def draw_axes(data):
"Draws the scatter plot's axes."
draw_x_axis()
x_values = get_x_values(data)
xmin, xmax = bounds(x_values)
ticks = get_tick_values(xmin, xmax)
for tick in ticks:
screen_x_position = scale(tick, xmin, xmax, 0, constants.PLOT_WIDTH)
draw_x_tick(screen_x_position, tick)
draw_y_axis()
y_values = get_y_values(data)
ymin, ymax = bounds(y_values)
ticks = get_tick_values(ymin, ymax)
for tick in ticks:
screen_y_position = scale(tick, ymin, ymax, 0, constants.PLOT_HEIGHT)
draw_y_tick(screen_y_position, tick)
def draw_points(data, color, size):
"Draws the scatter plot's points."
xmin, xmax = bounds(get_x_values(data))
ymin, ymax = bounds(get_y_values(data))
for x, y in data:
scaled_x = scale(x, xmin, xmax, 0, constants.PLOT_WIDTH)
scaled_y = scale(y, ymin, ymax, 0, constants.PLOT_HEIGHT)
draw_point(scaled_x, scaled_y, color, size)
with no_delay():
data = generate_data(50, 10, 500, 5, 400, 1000)