This was honestly a difficult submission. There were
moments when I wanted to just quit. I tried so hard to figure out
why certain things wouldnt happen (such as my starfall spawn not stopping once the
milestone score is reached). It took me soooo many trials and errors and bunch of researching
to figure out how to troubleshoot. I feel like this was an enormous learning experience
and I am overall proud of my game so far. However there is a lot of clean up to do.
My "lives" mechanic is still not in place. What I have in place is temporary until
I can figure out the play/pause mechanic with the point system. I also currently have NO IDEA
how to remove the text from the screen. During the question phase the texts overlap. Might have to keep
researching that or I might send a message to the server.
Overall I feel like I learned how to THINK for creating games and placing a bunch of
conditional statements that flow one after the other. I am loving the productive struggle!!
In this milestone I created necessary files such as Starfall, starfall_spawner,
person, and questioner. I used smaple codes from Retro and adjusted them to suit
my purposes. I am proud of the Questioner file. I was intimidated that I would
drop the ball on the dialogue spawn but after frustrating few tries, I manges to make it look
and spawn as I wanted it to. I am now worried about how to make the starfall_spawner
launch and abort as intended (start after answers then pause once player collects 200 points.)
I learned new skills with how to accept input answers. I was reading up on ways to sort the answers
and I learned about strip and upper functions that help remove spaces and lowercase specifications!