I coded the introduction part of my game.

In this milestone I created necessary files such as Starfall, starfall_spawner,
person, and questioner. I used smaple codes from Retro and adjusted them to suit
my purposes. I am proud of the Questioner file. I was intimidated that I would
drop the ball on the dialogue spawn but after frustrating few tries, I manges to make it look
and spawn as I wanted it to. I am now worried about how to make the starfall_spawner
launch and abort as intended (start after answers then pause once player collects 200 points.)
I learned new skills with how to accept input answers. I was reading up on ways to sort the answers
and I learned about strip and upper functions that help remove spaces and lowercase specifications!
This commit is contained in:
caglazir
2025-12-07 16:43:05 -05:00
parent 7fbf24fa70
commit 0975b52301
11 changed files with 125 additions and 0 deletions

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23
person.py Normal file
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class Person:
name = "Person"
character = '^'
def __init__(self, board_size):
board_width, board_height = board_size
self.position = (board_width // 2, board_height - 1)
def handle_keystroke(self, keystroke, game):
x, y = self.position
if keystroke.name == "KEY_LEFT":
new_position = (x - 1, y)
elif keystroke.name == "KEY_RIGHT":
new_position = (x + 1, y)
elif keystroke.name == "KEY_UP":
new_position = (x, y - 1)
elif keystroke.name == "KEY_DOWN":
new_position = (x, y + 1)
else:
return
if game.on_board(new_position) and game.is_empty(new_position):
self.position = new_position

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player.py Normal file
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class Person:
name = "Person"
character = '^'
def __init__(self, board_size):
board_width, board_height = board_size
self.position = (board_width // 2, board_height - 1)
def handle_keystroke(self, keystroke, game):
x, y = self.position
if keystroke.name in ("KEY_LEFT", "KEY_RIGHT", "KEY_UP", "KEY_DOWN"):
if keystroke.name == "KEY_LEFT":
new_position = (x - 1, y)
if keystroke.name == "KEY_RIGHT":
new_position = (x + 1, y)
if keystroke.name == "KEY_UP":
new_position = (x, y + 1)
if keystroke.name == "KEY_DOWN":
new_position = (x, y -1)
else:
new_position =(x,y)
if game.on_board(new_position):
if game.is_empty(new_position):
self.position = new_position

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questioner.py Normal file
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class Questioner:
name = "Questioner"
character = '?'
def __init__(self, board_size):
board_width, board_height = board_size
self.position = (board_width // 2, board_height // 2)
def play_turn(self,game):
person = game.get_agent_by_name('Person')
if person:
personx, persony = person.position
questionerx, questionery = self.position
if personx == questionerx and persony == questionery +1:
prompt = input("Questioner: Are you ready to start the game? [[Y/N]] \n")
if prompt.strip().upper() == "Y":
print("Questioner: Well then, the rules are as follows... \n 1. You have 3 lives. \n 2. For every 200 points you accumulate during Starfall, you receive a question. \n 3. Each wrong answer costs you a life. You must answer 3 questions to escape this terminal. \n")
begin = input("Questioner: Shall we begin? [[Y/N]] \n" )
if begin.strip().upper() == "Y":
print("Questioner: Well then, good luck player! \n")
game.state["begin"] = True
elif prompt.strip().upper() == "N":
print("Questioner: I'll be here when you're ready. \n")
else:
print("Questioner: What now?) \n")

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starfall.py Normal file
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class Star:
character = '*'
def __init__(self, position):
self.position = position
def play_turn(self, game):
width, height = game.board_size
if game.turn_number % 2 == 0:
x, y = self.position
if y == height - 1:
game.remove_agent(self)
else:
person = game.get_agent_by_name('Person')
new_position = (x, y + 1)
if new_position == person.position:
game.end()
else:
self.position = new_position

11
starfall_game.py Normal file
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from retro.game import Game
from person import Person
from questioner import Questioner
from starfall_spawner import StarfallSpawner
board_size = (50, 30)
player = Person(board_size)
questioner = Questioner(board_size)
spawner = StarfallSpawner()
game = Game([player, questioner, spawner], {"score": 0, "begin": False}, board_size=board_size)
game.play()

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starfall_spawner.py Normal file
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from random import randint
from starfall import Star
class StarfallSpawner:
display = False
def play_turn(self, game):
if not game.state.get("begin"):
return
width, height = game.board_size
game.state['score'] += 1
if self.should_spawn_star(game.turn_number):
star = Star((randint(0, width - 1), 0))
game.add_agent(star)
def should_spawn_star(self, turn_number):
return randint(0, 1000) < turn_number