generated from mwc/project_game
In this milestone I created necessary files such as Starfall, starfall_spawner, person, and questioner. I used smaple codes from Retro and adjusted them to suit my purposes. I am proud of the Questioner file. I was intimidated that I would drop the ball on the dialogue spawn but after frustrating few tries, I manges to make it look and spawn as I wanted it to. I am now worried about how to make the starfall_spawner launch and abort as intended (start after answers then pause once player collects 200 points.) I learned new skills with how to accept input answers. I was reading up on ways to sort the answers and I learned about strip and upper functions that help remove spaces and lowercase specifications!
31 lines
1.4 KiB
Python
31 lines
1.4 KiB
Python
class Questioner:
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name = "Questioner"
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character = '?'
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def __init__(self, board_size):
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board_width, board_height = board_size
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self.position = (board_width // 2, board_height // 2)
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def play_turn(self,game):
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person = game.get_agent_by_name('Person')
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if person:
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personx, persony = person.position
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questionerx, questionery = self.position
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if personx == questionerx and persony == questionery +1:
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prompt = input("Questioner: Are you ready to start the game? [[Y/N]] \n")
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if prompt.strip().upper() == "Y":
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print("Questioner: Well then, the rules are as follows... \n 1. You have 3 lives. \n 2. For every 200 points you accumulate during Starfall, you receive a question. \n 3. Each wrong answer costs you a life. You must answer 3 questions to escape this terminal. \n")
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begin = input("Questioner: Shall we begin? [[Y/N]] \n" )
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if begin.strip().upper() == "Y":
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print("Questioner: Well then, good luck player! \n")
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game.state["begin"] = True
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elif prompt.strip().upper() == "N":
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print("Questioner: I'll be here when you're ready. \n")
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else:
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print("Questioner: What now?) \n")
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