generated from mwc/project_game
I coded the introduction part of my game.
In this milestone I created necessary files such as Starfall, starfall_spawner, person, and questioner. I used smaple codes from Retro and adjusted them to suit my purposes. I am proud of the Questioner file. I was intimidated that I would drop the ball on the dialogue spawn but after frustrating few tries, I manges to make it look and spawn as I wanted it to. I am now worried about how to make the starfall_spawner launch and abort as intended (start after answers then pause once player collects 200 points.) I learned new skills with how to accept input answers. I was reading up on ways to sort the answers and I learned about strip and upper functions that help remove spaces and lowercase specifications!
This commit is contained in:
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__pycache__/person.cpython-312.pyc
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__pycache__/person.cpython-312.pyc
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__pycache__/player.cpython-312.pyc
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__pycache__/player.cpython-312.pyc
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__pycache__/questioner.cpython-312.pyc
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__pycache__/questioner.cpython-312.pyc
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__pycache__/starfall.cpython-312.pyc
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__pycache__/starfall.cpython-312.pyc
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__pycache__/starfall_spawner.cpython-312.pyc
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__pycache__/starfall_spawner.cpython-312.pyc
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person.py
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person.py
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class Person:
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name = "Person"
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character = '^'
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def __init__(self, board_size):
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board_width, board_height = board_size
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self.position = (board_width // 2, board_height - 1)
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def handle_keystroke(self, keystroke, game):
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x, y = self.position
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if keystroke.name == "KEY_LEFT":
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new_position = (x - 1, y)
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elif keystroke.name == "KEY_RIGHT":
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new_position = (x + 1, y)
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elif keystroke.name == "KEY_UP":
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new_position = (x, y - 1)
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elif keystroke.name == "KEY_DOWN":
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new_position = (x, y + 1)
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else:
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return
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if game.on_board(new_position) and game.is_empty(new_position):
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self.position = new_position
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player.py
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player.py
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class Person:
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name = "Person"
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character = '^'
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def __init__(self, board_size):
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board_width, board_height = board_size
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self.position = (board_width // 2, board_height - 1)
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def handle_keystroke(self, keystroke, game):
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x, y = self.position
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if keystroke.name in ("KEY_LEFT", "KEY_RIGHT", "KEY_UP", "KEY_DOWN"):
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if keystroke.name == "KEY_LEFT":
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new_position = (x - 1, y)
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if keystroke.name == "KEY_RIGHT":
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new_position = (x + 1, y)
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if keystroke.name == "KEY_UP":
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new_position = (x, y + 1)
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if keystroke.name == "KEY_DOWN":
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new_position = (x, y -1)
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else:
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new_position =(x,y)
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if game.on_board(new_position):
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if game.is_empty(new_position):
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self.position = new_position
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questioner.py
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questioner.py
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class Questioner:
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name = "Questioner"
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character = '?'
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def __init__(self, board_size):
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board_width, board_height = board_size
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self.position = (board_width // 2, board_height // 2)
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def play_turn(self,game):
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person = game.get_agent_by_name('Person')
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if person:
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personx, persony = person.position
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questionerx, questionery = self.position
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if personx == questionerx and persony == questionery +1:
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prompt = input("Questioner: Are you ready to start the game? [[Y/N]] \n")
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if prompt.strip().upper() == "Y":
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print("Questioner: Well then, the rules are as follows... \n 1. You have 3 lives. \n 2. For every 200 points you accumulate during Starfall, you receive a question. \n 3. Each wrong answer costs you a life. You must answer 3 questions to escape this terminal. \n")
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begin = input("Questioner: Shall we begin? [[Y/N]] \n" )
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if begin.strip().upper() == "Y":
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print("Questioner: Well then, good luck player! \n")
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game.state["begin"] = True
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elif prompt.strip().upper() == "N":
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print("Questioner: I'll be here when you're ready. \n")
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else:
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print("Questioner: What now?) \n")
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starfall.py
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starfall.py
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class Star:
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character = '*'
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def __init__(self, position):
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self.position = position
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def play_turn(self, game):
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width, height = game.board_size
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if game.turn_number % 2 == 0:
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x, y = self.position
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if y == height - 1:
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game.remove_agent(self)
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else:
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person = game.get_agent_by_name('Person')
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new_position = (x, y + 1)
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if new_position == person.position:
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game.end()
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else:
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self.position = new_position
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starfall_game.py
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starfall_game.py
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from retro.game import Game
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from person import Person
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from questioner import Questioner
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from starfall_spawner import StarfallSpawner
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board_size = (50, 30)
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player = Person(board_size)
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questioner = Questioner(board_size)
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spawner = StarfallSpawner()
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game = Game([player, questioner, spawner], {"score": 0, "begin": False}, board_size=board_size)
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game.play()
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starfall_spawner.py
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starfall_spawner.py
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from random import randint
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from starfall import Star
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class StarfallSpawner:
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display = False
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def play_turn(self, game):
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if not game.state.get("begin"):
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return
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width, height = game.board_size
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game.state['score'] += 1
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if self.should_spawn_star(game.turn_number):
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star = Star((randint(0, width - 1), 0))
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game.add_agent(star)
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def should_spawn_star(self, turn_number):
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return randint(0, 1000) < turn_number
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