generated from mwc/project_game
The ship can move all diriction and got the asteroid to appear
Im thinking i might change the kind of game i want to build to a shooting the aliens and asteroid but i need to figure out how to make the ship shoot and what happens when something hits it.
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@@ -1,9 +1,9 @@
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from retro.game import Game
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from retro.game import Game
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from spaceship import Spaceship
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from spaceship import Spaceship
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from targets import Targets
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from targets import Asteroid
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board_size = (100, 25)
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board_size = (100, 25)
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ship = Spaceship(board_size)
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ship = Spaceship(board_size)
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targets = Targets((board_size[0] // 2, 0))
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targets = Asteroid((board_size[0] // 2, 0))
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game = Game([ship], {"score": 0}, board_size=board_size, color="white", debug=True)
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game = Game([ship, targets], {"score": 0}, board_size=board_size, color="white_on_blue")
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game.play()
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game.play()
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@@ -8,11 +8,19 @@ class Spaceship:
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def handle_keystroke(self, keystroke, game):
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def handle_keystroke(self, keystroke, game):
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x, y = self.position
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x, y = self.position
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if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
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if keystroke.name in ("KEY_LEFT", "KEY_RIGHT", "KEY_UP", "KEY_DOWN"):
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if keystroke.name == "KEY_LEFT":
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if keystroke.name == "KEY_LEFT":
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new_position = (x - 1, y)
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new_position = (x - 1, y)
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else:
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elif keystroke.name == "KEY_RIGHT":
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new_position = (x + 1, y)
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new_position = (x + 1, y)
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elif keystroke.name == "KEY_UP":
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new_position = (x, y-1)
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elif keystroke.name == "KEY_DOWN":
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new_position = (x, y+1)
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if game.on_board(new_position):
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if game.on_board(new_position):
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if game.is_empty(new_position):
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if game.is_empty(new_position):
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self.position = new_position
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self.position = new_position
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@@ -1,5 +1,5 @@
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class Targets:
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class Asteroid:
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character = '8'
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character = 'O'
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def __init__(self, position):
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def __init__(self, position):
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self.position = position
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self.position = position
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@@ -16,4 +16,4 @@ class Targets:
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if new_position == ship.position:
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if new_position == ship.position:
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game.end()
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game.end()
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else:
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else:
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self.position = new_position
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self.position = new_position
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