add asteroids

This project has sparked a interest in seeing what else i can creatate using coding
This commit is contained in:
tsmith37
2025-12-09 20:02:49 -05:00
parent 35ed9eb328
commit 69138c8466
5 changed files with 15 additions and 18 deletions

View File

@@ -1,14 +1,16 @@
from retro.game import Game from retro.game import Game
from spaceship import Spaceship from spaceship import Spaceship
# from asteroid_spawner import AsteroidSpawner from asteroid_spawner import AsteroidSpawner
from targets import Alien from targets import Alien
from shooter import Shooter from shooter import Shooter
import random import random
board_size = (100, 25) board_size = (100, 25)
width, height = board_size width, height = board_size
ship = Spaceship(board_size) ship = Spaceship(board_size)
shooter = Shooter() shooter = Shooter()
spawner = Alien((random.randint(0, width-1), random.randint(0, height-1))) asteroid_spawner = AsteroidSpawner()
game = Game([ship, spawner, shooter], {"score": 0}, board_size=board_size, color="white_on_blue") alien = Alien((random.randint(0, width - 1), random.randint(0, height - 1)))
game.play() game = Game([ship, shooter, asteroid_spawner, alien],{"score": 0},board_size=board_size,color="black_on_red")
game.play()

View File

@@ -9,7 +9,6 @@ class Shooter:
self.position = (0, 0) self.position = (0, 0)
def handle_keystroke(self, keystroke, game): def handle_keystroke(self, keystroke, game):
if keystroke == ' ' and not self.display: if keystroke == ' ' and not self.display:
ship = game.get_agent_by_name('ship') ship = game.get_agent_by_name('ship')
if ship is None: if ship is None:
@@ -23,9 +22,7 @@ class Shooter:
self.display = True self.display = True
def play_turn(self, game): def play_turn(self, game):
if not self.display: if not self.display:
return return
x, y = self.position x, y = self.position

View File

@@ -8,20 +8,18 @@ class Alien:
self.position = position self.position = position
def play_turn(self, game): def play_turn(self, game):
width, height = game.board_size width, height = game.board_size
x, y = self.position x, y = self.position
directions = [ directions = [
(-1, 0), # left (-2, 0), # left
(1, 0), # right (2, 0), # right
(0, -1), # up (0, -2), # up
(0, 1), # down (0, 2), # down
(-1, -1), # up-left (-2, -2), # up-left
(-1, 1), # down-left (-2, 2), # down-left
(1, -1), # up-right (2, -2), # up-right
(1, 1) # down-right (2, 2) # down-right
] ]
possible_positions = [] possible_positions = []