add a alien target and a shooter to hit it

I am actually really proud that i was able to figure out how to make the alien move
in every direction randomly.
This commit is contained in:
tsmith37
2025-12-08 20:30:45 -05:00
parent d0c4bb8b26
commit 35ed9eb328
9 changed files with 130 additions and 16 deletions

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19
proposal.md/asteroid.py Normal file
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@@ -0,0 +1,19 @@
class Asteroid:
character = 'O'
def __init__(self, position):
self.position = position
def play_turn(self, game):
width, height = game.board_size
if game.turn_number % 2 == 0:
x, y = self.position
if y == height - 1:
game.remove_agent(self)
else:
ship = game.get_agent_by_name('ship')
new_position = (x, y + 1)
if new_position == ship.position:
game.end()
else:
self.position = new_position

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@@ -0,0 +1,15 @@
from random import randint
from asteroid import Asteroid
class AsteroidSpawner:
display = False
def play_turn(self, game):
width, height = game.board_size
game.state['score'] += 1
if self.should_spawn_asteroid(game.turn_number):
asteroid = Asteroid((randint(0, width - 1), 0))
game.add_agent(asteroid)
def should_spawn_asteroid(self, turn_number):
return randint(0, 1000) < turn_number

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@@ -1,9 +1,14 @@
from retro.game import Game
from spaceship import Spaceship
from targets import Asteroid
# from asteroid_spawner import AsteroidSpawner
from targets import Alien
from shooter import Shooter
import random
board_size = (100, 25)
width, height = board_size
ship = Spaceship(board_size)
targets = Asteroid((board_size[0] // 2, 0))
game = Game([ship, targets], {"score": 0}, board_size=board_size, color="white_on_blue")
shooter = Shooter()
spawner = Alien((random.randint(0, width-1), random.randint(0, height-1)))
game = Game([ship, spawner, shooter], {"score": 0}, board_size=board_size, color="white_on_blue")
game.play()

48
proposal.md/shooter.py Normal file
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@@ -0,0 +1,48 @@
class Shooter:
name = "shooter"
character = 'I'
display = False
def __init__(self):
self.position = (0, 0)
def handle_keystroke(self, keystroke, game):
if keystroke == ' ' and not self.display:
ship = game.get_agent_by_name('ship')
if ship is None:
return
x, y = ship.position
new_position = (x, y - 1)
if game.on_board(new_position):
self.position = new_position
self.display = True
def play_turn(self, game):
if not self.display:
return
x, y = self.position
new_position = (x, y - 1)
if not game.on_board(new_position):
self.display = False
return
agents_by_position = game.get_agents_by_position()
agents_here = agents_by_position.get(new_position, [])
for agent in agents_here:
if getattr(agent, "character", None) == 'A':
game.end()
return
self.position = new_position

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@@ -1,19 +1,46 @@
class Asteroid:
character = 'O'
from random import randint
class Alien:
character = 'A'
def __init__(self, position):
self.position = position
def play_turn(self, game):
width, height = game.board_size
if game.turn_number % 2 == 0:
x, y = self.position
if y == height - 1:
game.remove_agent(self)
else:
ship = game.get_agent_by_name('ship')
new_position = (x, y + 1)
if new_position == ship.position:
game.end()
else:
self.position = new_position
x, y = self.position
directions = [
(-1, 0), # left
(1, 0), # right
(0, -1), # up
(0, 1), # down
(-1, -1), # up-left
(-1, 1), # down-left
(1, -1), # up-right
(1, 1) # down-right
]
possible_positions = []
for dx, dy in directions:
new_x = x + dx
new_y = y + dy
if 0 <= new_x < width and 0 <= new_y < height:
possible_positions.append((new_x, new_y))
if not possible_positions:
return
random_index = randint(0, len(possible_positions) - 1)
new_position = possible_positions[random_index]
ship = game.get_agent_by_name('ship')
if ship is not None and new_position == ship.position:
game.end()
else:
self.position = new_position