generated from mwc/project_game
add a alien target and a shooter to hit it
I am actually really proud that i was able to figure out how to make the alien move in every direction randomly.
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@@ -1,19 +1,46 @@
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class Asteroid:
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character = 'O'
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from random import randint
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class Alien:
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character = 'A'
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def __init__(self, position):
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self.position = position
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def play_turn(self, game):
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width, height = game.board_size
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if game.turn_number % 2 == 0:
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x, y = self.position
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if y == height - 1:
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game.remove_agent(self)
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else:
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ship = game.get_agent_by_name('ship')
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new_position = (x, y + 1)
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if new_position == ship.position:
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game.end()
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else:
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self.position = new_position
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x, y = self.position
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directions = [
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(-1, 0), # left
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(1, 0), # right
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(0, -1), # up
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(0, 1), # down
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(-1, -1), # up-left
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(-1, 1), # down-left
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(1, -1), # up-right
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(1, 1) # down-right
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]
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possible_positions = []
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for dx, dy in directions:
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new_x = x + dx
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new_y = y + dy
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if 0 <= new_x < width and 0 <= new_y < height:
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possible_positions.append((new_x, new_y))
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if not possible_positions:
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return
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random_index = randint(0, len(possible_positions) - 1)
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new_position = possible_positions[random_index]
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ship = game.get_agent_by_name('ship')
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if ship is not None and new_position == ship.position:
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game.end()
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else:
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self.position = new_position
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