add a alien target and a shooter to hit it

I am actually really proud that i was able to figure out how to make the alien move
in every direction randomly.
This commit is contained in:
tsmith37
2025-12-08 20:30:45 -05:00
parent d0c4bb8b26
commit 35ed9eb328
9 changed files with 130 additions and 16 deletions

View File

@@ -1,19 +1,46 @@
class Asteroid:
character = 'O'
from random import randint
class Alien:
character = 'A'
def __init__(self, position):
self.position = position
def play_turn(self, game):
width, height = game.board_size
if game.turn_number % 2 == 0:
x, y = self.position
if y == height - 1:
game.remove_agent(self)
else:
ship = game.get_agent_by_name('ship')
new_position = (x, y + 1)
if new_position == ship.position:
game.end()
else:
self.position = new_position
x, y = self.position
directions = [
(-1, 0), # left
(1, 0), # right
(0, -1), # up
(0, 1), # down
(-1, -1), # up-left
(-1, 1), # down-left
(1, -1), # up-right
(1, 1) # down-right
]
possible_positions = []
for dx, dy in directions:
new_x = x + dx
new_y = y + dy
if 0 <= new_x < width and 0 <= new_y < height:
possible_positions.append((new_x, new_y))
if not possible_positions:
return
random_index = randint(0, len(possible_positions) - 1)
new_position = possible_positions[random_index]
ship = game.get_agent_by_name('ship')
if ship is not None and new_position == ship.position:
game.end()
else:
self.position = new_position