finished the game

The program in unit 1, the turtle would draw whatever you made when it starts, but for the
nav_game the objects are already made, and you can move things around after it starts
This commit is contained in:
tsmith37
2025-12-01 16:15:27 -05:00
parent cae1249c23
commit 2bfaa54f1d
8 changed files with 82 additions and 22 deletions

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@@ -2,3 +2,24 @@
# ------------
# By MWC Contributors
# This module defines an asteroid agent class.
class Asteroid:
character = 'O'
def __init__(self, position):
self.position = position
def play_turn(self, game):
width, height = game.board_size
if game.turn_number % 2 == 0:
x, y = self.position
if y == height - 1:
game.remove_agent(self)
else:
ship = game.get_agent_by_name('ship')
new_position = (x, y + 1)
if new_position == ship.position:
game.end()
else:
self.position = new_position

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@@ -2,3 +2,19 @@
# -------------------
# By MWC Contributors
# This module defines an AsteroidSpawner agent class.
from random import randint
from asteroid import Asteroid
class AsteroidSpawner:
display = False
def play_turn(self, game):
width, height = game.board_size
game.state['score'] += 1
if self.should_spawn_asteroid(game.turn_number):
asteroid = Asteroid((randint(0, width - 1), 0))
game.add_agent(asteroid)
def should_spawn_asteroid(self, turn_number):
return randint(0, 1000) < turn_number

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@@ -2,3 +2,14 @@
# ------------
# By MWC Contributors
# This class implements a simple game where a spaceship avoids asteroids.
from retro.game import Game
from spaceship import Spaceship
from asteroid_spawner import AsteroidSpawner
board_size = (25, 25)
ship = Spaceship(board_size)
spawner = AsteroidSpawner()
game = Game([ship, spawner], {"score": 0}, board_size=board_size)
game.play()

34
poetry.lock generated
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@@ -1,4 +1,4 @@
# This file is automatically @generated by Poetry 2.0.0 and should not be changed by hand.
# This file is automatically @generated by Poetry 2.1.4 and should not be changed by hand.
[[package]]
name = "ansicon"
@@ -15,21 +15,23 @@ files = [
[[package]]
name = "blessed"
version = "1.20.0"
version = "1.25.0"
description = "Easy, practical library for making terminal apps, by providing an elegant, well-documented interface to Colors, Keyboard input, and screen Positioning capabilities."
optional = false
python-versions = ">=2.7"
python-versions = ">=3.7"
groups = ["main"]
files = [
{file = "blessed-1.20.0-py2.py3-none-any.whl", hash = "sha256:0c542922586a265e699188e52d5f5ac5ec0dd517e5a1041d90d2bbf23f906058"},
{file = "blessed-1.20.0.tar.gz", hash = "sha256:2cdd67f8746e048f00df47a2880f4d6acbcdb399031b604e34ba8f71d5787680"},
{file = "blessed-1.25.0-py3-none-any.whl", hash = "sha256:e52b9f778b9e10c30b3f17f6b5f5d2208d1e9b53b270f1d94fc61a243fc4708f"},
{file = "blessed-1.25.0.tar.gz", hash = "sha256:606aebfea69f85915c7ca6a96eb028e0031d30feccc5688e13fd5cec8277b28d"},
]
[package.dependencies]
jinxed = {version = ">=1.1.0", markers = "platform_system == \"Windows\""}
six = ">=1.9.0"
wcwidth = ">=0.1.4"
[package.extras]
docs = ["Pillow", "Sphinx (>3)", "sphinx-paramlinks", "sphinx_rtd_theme", "sphinxcontrib-manpage"]
[[package]]
name = "jinxed"
version = "1.3.0"
@@ -61,28 +63,16 @@ files = [
[package.dependencies]
blessed = ">=1.20.0,<2.0.0"
[[package]]
name = "six"
version = "1.17.0"
description = "Python 2 and 3 compatibility utilities"
optional = false
python-versions = "!=3.0.*,!=3.1.*,!=3.2.*,>=2.7"
groups = ["main"]
files = [
{file = "six-1.17.0-py2.py3-none-any.whl", hash = "sha256:4721f391ed90541fddacab5acf947aa0d3dc7d27b2e1e8eda2be8970586c3274"},
{file = "six-1.17.0.tar.gz", hash = "sha256:ff70335d468e7eb6ec65b95b99d3a2836546063f63acc5171de367e834932a81"},
]
[[package]]
name = "wcwidth"
version = "0.2.13"
version = "0.2.14"
description = "Measures the displayed width of unicode strings in a terminal"
optional = false
python-versions = "*"
python-versions = ">=3.6"
groups = ["main"]
files = [
{file = "wcwidth-0.2.13-py2.py3-none-any.whl", hash = "sha256:3da69048e4540d84af32131829ff948f1e022c1c6bdb8d6102117aac784f6859"},
{file = "wcwidth-0.2.13.tar.gz", hash = "sha256:72ea0c06399eb286d978fdedb6923a9eb47e1c486ce63e9b4e64fc18303972b5"},
{file = "wcwidth-0.2.14-py2.py3-none-any.whl", hash = "sha256:a7bb560c8aee30f9957e5f9895805edd20602f2d7f720186dfd906e82b4982e1"},
{file = "wcwidth-0.2.14.tar.gz", hash = "sha256:4d478375d31bc5395a3c55c40ccdf3354688364cd61c4f6adacaa9215d0b3605"},
]
[metadata]

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@@ -2,3 +2,25 @@
# ------------
# By MWC Contributors
# This module defines a spaceship agent class.
class Spaceship:
name = "ship"
character = '^'
def __init__(self, board_size):
board_width, board_height = board_size
self.position = (board_width // 2, board_height - 1)
def handle_keystroke(self, keystroke, game):
x, y = self.position
if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
if keystroke.name == "KEY_LEFT":
new_position = (x - 1, y)
else:
new_position = (x + 1, y)
if game.on_board(new_position):
if game.is_empty(new_position):
self.position = new_position
else:
game.end()