generated from mwc/lab_retro
finished the game
The program in unit 1, the turtle would draw whatever you made when it starts, but for the nav_game the objects are already made, and you can move things around after it starts
This commit is contained in:
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__pycache__/asteroid.cpython-313.pyc
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__pycache__/asteroid.cpython-313.pyc
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__pycache__/asteroid_spawner.cpython-313.pyc
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__pycache__/asteroid_spawner.cpython-313.pyc
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__pycache__/spaceship.cpython-313.pyc
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__pycache__/spaceship.cpython-313.pyc
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21
asteroid.py
21
asteroid.py
@@ -2,3 +2,24 @@
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# ------------
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# By MWC Contributors
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# This module defines an asteroid agent class.
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class Asteroid:
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character = 'O'
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def __init__(self, position):
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self.position = position
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def play_turn(self, game):
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width, height = game.board_size
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if game.turn_number % 2 == 0:
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x, y = self.position
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if y == height - 1:
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game.remove_agent(self)
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else:
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ship = game.get_agent_by_name('ship')
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new_position = (x, y + 1)
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if new_position == ship.position:
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game.end()
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else:
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self.position = new_position
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@@ -2,3 +2,19 @@
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# -------------------
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# By MWC Contributors
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# This module defines an AsteroidSpawner agent class.
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from random import randint
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from asteroid import Asteroid
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class AsteroidSpawner:
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display = False
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def play_turn(self, game):
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width, height = game.board_size
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game.state['score'] += 1
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if self.should_spawn_asteroid(game.turn_number):
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asteroid = Asteroid((randint(0, width - 1), 0))
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game.add_agent(asteroid)
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def should_spawn_asteroid(self, turn_number):
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return randint(0, 1000) < turn_number
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11
nav_game.py
11
nav_game.py
@@ -2,3 +2,14 @@
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# ------------
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# By MWC Contributors
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# This class implements a simple game where a spaceship avoids asteroids.
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from retro.game import Game
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from spaceship import Spaceship
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from asteroid_spawner import AsteroidSpawner
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board_size = (25, 25)
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ship = Spaceship(board_size)
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spawner = AsteroidSpawner()
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game = Game([ship, spawner], {"score": 0}, board_size=board_size)
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game.play()
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34
poetry.lock
generated
34
poetry.lock
generated
@@ -1,4 +1,4 @@
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# This file is automatically @generated by Poetry 2.0.0 and should not be changed by hand.
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# This file is automatically @generated by Poetry 2.1.4 and should not be changed by hand.
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[[package]]
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name = "ansicon"
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@@ -15,21 +15,23 @@ files = [
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[[package]]
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name = "blessed"
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version = "1.20.0"
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version = "1.25.0"
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description = "Easy, practical library for making terminal apps, by providing an elegant, well-documented interface to Colors, Keyboard input, and screen Positioning capabilities."
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optional = false
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python-versions = ">=2.7"
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python-versions = ">=3.7"
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groups = ["main"]
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files = [
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{file = "blessed-1.20.0-py2.py3-none-any.whl", hash = "sha256:0c542922586a265e699188e52d5f5ac5ec0dd517e5a1041d90d2bbf23f906058"},
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{file = "blessed-1.20.0.tar.gz", hash = "sha256:2cdd67f8746e048f00df47a2880f4d6acbcdb399031b604e34ba8f71d5787680"},
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{file = "blessed-1.25.0-py3-none-any.whl", hash = "sha256:e52b9f778b9e10c30b3f17f6b5f5d2208d1e9b53b270f1d94fc61a243fc4708f"},
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{file = "blessed-1.25.0.tar.gz", hash = "sha256:606aebfea69f85915c7ca6a96eb028e0031d30feccc5688e13fd5cec8277b28d"},
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]
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[package.dependencies]
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jinxed = {version = ">=1.1.0", markers = "platform_system == \"Windows\""}
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six = ">=1.9.0"
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wcwidth = ">=0.1.4"
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[package.extras]
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docs = ["Pillow", "Sphinx (>3)", "sphinx-paramlinks", "sphinx_rtd_theme", "sphinxcontrib-manpage"]
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[[package]]
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name = "jinxed"
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version = "1.3.0"
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@@ -61,28 +63,16 @@ files = [
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[package.dependencies]
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blessed = ">=1.20.0,<2.0.0"
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[[package]]
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name = "six"
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version = "1.17.0"
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description = "Python 2 and 3 compatibility utilities"
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optional = false
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python-versions = "!=3.0.*,!=3.1.*,!=3.2.*,>=2.7"
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groups = ["main"]
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files = [
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{file = "six-1.17.0-py2.py3-none-any.whl", hash = "sha256:4721f391ed90541fddacab5acf947aa0d3dc7d27b2e1e8eda2be8970586c3274"},
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{file = "six-1.17.0.tar.gz", hash = "sha256:ff70335d468e7eb6ec65b95b99d3a2836546063f63acc5171de367e834932a81"},
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]
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[[package]]
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name = "wcwidth"
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version = "0.2.13"
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version = "0.2.14"
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description = "Measures the displayed width of unicode strings in a terminal"
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optional = false
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python-versions = "*"
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python-versions = ">=3.6"
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groups = ["main"]
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files = [
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{file = "wcwidth-0.2.13-py2.py3-none-any.whl", hash = "sha256:3da69048e4540d84af32131829ff948f1e022c1c6bdb8d6102117aac784f6859"},
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{file = "wcwidth-0.2.13.tar.gz", hash = "sha256:72ea0c06399eb286d978fdedb6923a9eb47e1c486ce63e9b4e64fc18303972b5"},
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{file = "wcwidth-0.2.14-py2.py3-none-any.whl", hash = "sha256:a7bb560c8aee30f9957e5f9895805edd20602f2d7f720186dfd906e82b4982e1"},
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{file = "wcwidth-0.2.14.tar.gz", hash = "sha256:4d478375d31bc5395a3c55c40ccdf3354688364cd61c4f6adacaa9215d0b3605"},
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]
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[metadata]
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22
spaceship.py
22
spaceship.py
@@ -2,3 +2,25 @@
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# ------------
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# By MWC Contributors
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# This module defines a spaceship agent class.
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class Spaceship:
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name = "ship"
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character = '^'
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def __init__(self, board_size):
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board_width, board_height = board_size
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self.position = (board_width // 2, board_height - 1)
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def handle_keystroke(self, keystroke, game):
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x, y = self.position
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if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
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if keystroke.name == "KEY_LEFT":
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new_position = (x - 1, y)
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else:
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new_position = (x + 1, y)
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if game.on_board(new_position):
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if game.is_empty(new_position):
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self.position = new_position
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else:
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game.end()
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