Checkpoint 3

What I changed
I changed the computer to use the lookahead strategy rather than the random picker strategy.

Why I changed it
It's boring to play agains the computer when all it does is pick a random available spot. When the computer
plays intelligently it's more interesting and difficult.

Estimate for remaining time to finish assignment: [30 minutes to an hour]
This commit is contained in:
Thomas Naber 2024-02-25 21:52:47 -05:00
parent 0dbc59d637
commit c2ae97588a
4 changed files with 14 additions and 9 deletions

BIN
.DS_Store vendored Normal file

Binary file not shown.

View File

@ -21,20 +21,24 @@ an array that I'm accessing, and that indexes 0 through 9 correspond to the diff
board starting on the top left and going across the row, then down to the left of the next row, etc.
What I do not understand is what state is and why we need to use state["board"][index] to access
something on the boare
### TTT Strategy
### TTT Strategy
For each of the following board states, if you are playing as X
and it's your turn, which action would you take? Why?
| O | O | | O | X | X | O |
0 | O | O 0 | 1 | O 0 | X | 2 X | O | 2
---+---+--- ---+---+--- ---+---+--- ---+---+---
X | X | | X | X | O | O | |
X | X | 5 3 | X | 5 X | O | O 3 | 4 | 5
---+---+--- ---+---+--- ---+---+--- ---+---+---
| | | | O | | | |
6 | 7 | 8 6 | 7 | O 6 | 7 | 8 6 | 7 | 8
1 - You should play in space 5, since you'll win the game.
2 - You should play in space 5 since that will block the O player from winning and also give you two in a row.
3 - You should play in space 0, since that will give you two chances to win on your next move and the other player can only block one of them.
4 - Play in space 4. This blocks the other player from using the O they placed.
### Initial game state
You can get the inital game state using game.get_initial_state().
What is the current and future reward for this state? What does this mean?
I think the current reward is 1, meaning x wins, and the future reward is 0. This means that at the beginning of the game, x who is the first player is likely to win, but after the computer tests all of it's cases, it's likely that the game will end in a draw. This makes sense to me. It wasn't too difficult to tie with the computer, however it was difficult to beat the computer.

View File

@ -3,7 +3,7 @@ from ttt.view import TTTView
from ttt.player import TTTHumanPlayer, TTTComputerPlayer
player0 = TTTHumanPlayer("Player 1")
player1 = TTTHumanPlayer("Player 2")
player1 = TTTComputerPlayer("Player 2")
game = TTTGame()
view = TTTView(player0, player1)
@ -12,4 +12,4 @@ view.greet()
while not game.is_over(state):
action = view.get_action(state)
state = game.get_next_state(state, action)
view.conclude(state)
view.conclude(state)

View File

@ -1,5 +1,6 @@
from click import Choice, prompt
from strategy.random_strategy import RandomStrategy
from strategy.lookahead_strategy import LookaheadStrategy
from ttt.game import TTTGame
import random
@ -24,7 +25,7 @@ class TTTComputerPlayer:
def __init__(self, name):
"Sets up the player."
self.name = name
self.strategy = RandomStrategy(TTTGame())
self.strategy = LookaheadStrategy(TTTGame())
def choose_action(self, state):
"Chooses a random move from the moves available."