Commit Graph

5 Commits

Author SHA1 Message Date
root cd99fae57d I completed converting game_stub to game for Nim.
My strategy was to use the game.py from Tic Tac Toe and try to compare
what was happening in Nim to TTT.
2024-12-15 00:38:37 -05:00
root 70fdcaac79 I updated the notes and strategy for the Computer Player.
Checkpoint 3:
I think that human cognition is pretty similar to the computer learning rules,
but we don't often think about rules of cognition like we do with rules for
computer thinking, and our understanding of the brain is probably not as
complete as our understanding of computers. Writing a program like this is like
starting with a brain that hasn't had any previous inputs, but it's difficult to
imagine a brain that hasn't had any inputs. I also feel like memory is probably the
most unique thing in human cognition compared to the computer analog, because
memory formation is affected by emotion, which doesn't really have a computer
analog yet? Also the effect of aging and injury?
2024-12-12 12:39:45 -05:00
root 13743e56d3 Added code for check_winning_combo method and for functionality for
check_winner method.

Checkpoint 2:
Th strategy we used was to list out all of the possible winning
combinations and check for each one.
2024-12-12 11:31:44 -05:00
root ecadbc41cf I ID'd the classes for each of the actions listed in notes and explained how
the actions were accomplished.

Checkpoint 1:
I think it was actually a little easier this time than it was looking at the
code in the Dice Lab. This time I thought more about the what was being imported
from a library and called versus was the "invisible" parts of the code controlling
the interactions between the classes and methods that are just like built into the
language itself I guess? Don't know if that is a strategy, but I feel like it
helps to make a distinction between what I should actually try to understand right
now, and what is deeper / not the focus at this point.
2024-12-12 10:59:27 -05:00
sscheuneman 1b09d1ad71 Initial commit 2024-08-28 01:20:04 +00:00