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Rebecca Hankey f8606a776c I finished the codes for the retro
games.

When I work through this format of coding it seems much more
linear and easier to troubleshoot.

I think back to my drawing project and every part of the process was
housed in the one page of code without the use of classes at all.
If I had understood classes, I could have broken up the pieces of the
books that iterate into a class. The I could have used that class to complie
the image itself.

It makes the creation of the code and program cleaner as well. Everything is in the
same spot on each page. So, when there is an error, or something does not look quite
right, it is simple to find the thing that needs to be fixed and troubleshoot it.
Without that the process would be hunting for the location of the problem then trying
to decipher the fix.

When thinking about students interacting with programs and the process of learning
computer science, organization like this makes things much more accessible.
Problems are easy to find and work through. It also makes grading and feedback
easier to give (as a techer) since the code itself can be graded on coherence as well
as effectivness.
2024-12-15 10:50:29 -05:00
__pycache__ I finished the codes for the retro 2024-12-15 10:50:29 -05:00
.commit_template Initial commit 2024-08-29 12:32:52 +00:00
asteroid.py I finished the codes for the retro 2024-12-15 10:50:29 -05:00
asteroid_spawner.py I finished the codes for the retro 2024-12-15 10:50:29 -05:00
nav_game.py I finished the codes for the retro 2024-12-15 10:50:29 -05:00
poetry.lock Initial commit 2024-08-29 12:32:52 +00:00
pyproject.toml Initial commit 2024-08-29 12:32:52 +00:00
spaceship.py I finished the codes for the retro 2024-12-15 10:50:29 -05:00