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Pat Wick c3b2775a80 added a monster spawner and modified lvl mechanics
Monsters have a weighting on how many to spawn and roll which
specific monster to spawn from the pool. I have not added the
ability to advance levels yet, though that should work to
add monsters if the Floor number advances. I did notice a bug
where the player cannot be harmed by the monsters unless the
player moves into them, not the other way around. The monsters
seem to treat the player as a wall that cannot be passed through.
This is confusing because the code for the player and monsters match
as far as their ability to move into each other...
2024-03-12 20:13:02 -04:00
__pycache__ added a monster spawner and modified lvl mechanics 2024-03-12 20:13:02 -04:00
angband.py added a monster spawner and modified lvl mechanics 2024-03-12 20:13:02 -04:00
dungeon.py added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00
enemies.py added a monster spawner and modified lvl mechanics 2024-03-12 20:13:02 -04:00
map.py added a monster spawner and modified lvl mechanics 2024-03-12 20:13:02 -04:00
monster_spawner.py added a monster spawner and modified lvl mechanics 2024-03-12 20:13:02 -04:00
player.py added a monster spawner and modified lvl mechanics 2024-03-12 20:13:02 -04:00
poetry.lock added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00
projectile.py added a monster spawner and modified lvl mechanics 2024-03-12 20:13:02 -04:00
pyproject.toml Initial commit 2024-02-01 00:12:54 +00:00
strategy.py added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00
wall.py added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00