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Pat Wick 12d0763a95 added char attributes, enemies, combat
I used the strategy/movement system for NPCs from Beast and added
in some of my own mechanics for melee and projectile combat. A leveling
system has also been established which modifies damage as the player
levels up. Next order of business is level design, monster spawning, and
game progression.
2024-03-09 21:25:51 -05:00
__pycache__ added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00
angband.py added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00
dungeon.py added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00
enemies.py added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00
map.py added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00
player.py added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00
poetry.lock added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00
projectile.py added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00
pyproject.toml Initial commit 2024-02-01 00:12:54 +00:00
strategy.py added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00
wall.py added char attributes, enemies, combat 2024-03-09 21:25:51 -05:00