generated from mwc/project_game
I used the strategy/movement system for NPCs from Beast and added in some of my own mechanics for melee and projectile combat. A leveling system has also been established which modifies damage as the player levels up. Next order of business is level design, monster spawning, and game progression. |
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__pycache__ | ||
angband.py | ||
dungeon.py | ||
enemies.py | ||
map.py | ||
player.py | ||
poetry.lock | ||
projectile.py | ||
pyproject.toml | ||
strategy.py | ||
wall.py |