generated from mwc/project_game
added a monster spawner and modified lvl mechanics
Monsters have a weighting on how many to spawn and roll which specific monster to spawn from the pool. I have not added the ability to advance levels yet, though that should work to add monsters if the Floor number advances. I did notice a bug where the player cannot be harmed by the monsters unless the player moves into them, not the other way around. The monsters seem to treat the player as a wall that cannot be passed through. This is confusing because the code for the player and monsters match as far as their ability to move into each other...
This commit is contained in:
11
map.py
11
map.py
@@ -5,6 +5,9 @@ from wall import Wall
|
||||
from random import randint
|
||||
|
||||
def board_edges(board_size):
|
||||
"""The outline of the generated board. Used in angband to surround
|
||||
the level with immovable objects to keep the enemies and player inside
|
||||
"""
|
||||
x,y = board_size
|
||||
positions = []
|
||||
top = [(i,0) for i in range(x)]
|
||||
@@ -20,7 +23,7 @@ def inner_board(board_size):
|
||||
for j in range(1,y-1):
|
||||
positions.append((i,j))
|
||||
return positions
|
||||
|
||||
|
||||
def random_empty_position(game):
|
||||
"""Returns a random empty position.
|
||||
"""
|
||||
@@ -43,6 +46,12 @@ def level_one(board_size):
|
||||
for j in range((y - (y // 4)), y-1):
|
||||
positions.append((i,j))
|
||||
|
||||
# Introduce randomness within predefined pattern
|
||||
for _ in range(10): # Example: Add 10 random obstacles
|
||||
rand_i = randint(1, x - 2)
|
||||
rand_j = randint(1, y - 2)
|
||||
positions.append((rand_i, rand_j))
|
||||
|
||||
# for i in range(1,x-1):
|
||||
# for j in range(1,y-1):
|
||||
# if i >=4 and i <= 7 or i >= 13 and i <= 16:
|
||||
|
||||
Reference in New Issue
Block a user