generated from mwc/lab_tic_tac_toe
45 lines
1.5 KiB
Markdown
45 lines
1.5 KiB
Markdown
# Tic Tac Toe notes
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## Checkpoint 1 Notes
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Which class is responsible for each of the following behaviors?
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For each, explain how the behavior is accomplished.
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### Checking to see whether the game is over
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TTTGame checks whether the board is full and which player (if any)
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wins. If a player meets a win condition (yet to be defined) or
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if all spaces are full and no additional moves are possible, the
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end of the game is (or should be) triggered in is_over()
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### Determining which actions are available at a particular state
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TTTGame generates the list of available actions based on the current state
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### Showing the board
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TTTView controls generating the board and printing it to the screen through
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the print_board() and get_action() methods
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### Choosing which action to play on a turn
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TTTHumanPlayer allows the user to play an action based on the list of
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available actions generated
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## Checkpoint 2 Notes
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### TTT Strategy
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For each of the following board states, if you are playing as X
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and it's your turn, which action would you take? Why?
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| O | O | | O | X | X | O |
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---+---+--- ---+---+--- ---+---+--- ---+---+---
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X | X | | X | X | O | O | |
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---+---+--- ---+---+--- ---+---+--- ---+---+---
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| | | | O | | | |
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### Initial game state
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You can get the inital game state using game.get_initial_state().
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What is the current and future reward for this state? What does this mean?
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