generated from mwc/lab_tic_tac_toe
Add assessment
This commit is contained in:
parent
c1b40db3e1
commit
9869994bb9
|
@ -0,0 +1,17 @@
|
|||
# Tic Tac Toe Lab Assessment
|
||||
|
||||
## Checkpoint 1
|
||||
Looks good.
|
||||
|
||||
## Checkpoint 2
|
||||
Nice! The ranges make use of the fact that there are some useful patterns
|
||||
in the indices of row- and colum-based wins.
|
||||
|
||||
## Checkpoint 3
|
||||
> The current and future reward for this state is 0 which tells me there are as many
|
||||
> games where x wins as loses and most games end in a draw? Does this mean it's a
|
||||
> fair game?
|
||||
|
||||
Almost--but this isn't a propabilistic process. Having the initial state's
|
||||
current and future reward be zero means that if everyone plays perfectly,
|
||||
the game will always be a draw.
|
Loading…
Reference in New Issue