From 9869994bb9da18f6164ef106f27e91b28936ba55 Mon Sep 17 00:00:00 2001 From: Chris Proctor Date: Sun, 3 Mar 2024 12:26:43 -0500 Subject: [PATCH] Add assessment --- assessment.md | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 assessment.md diff --git a/assessment.md b/assessment.md new file mode 100644 index 0000000..d8c6b44 --- /dev/null +++ b/assessment.md @@ -0,0 +1,17 @@ +# Tic Tac Toe Lab Assessment + +## Checkpoint 1 +Looks good. + +## Checkpoint 2 +Nice! The ranges make use of the fact that there are some useful patterns +in the indices of row- and colum-based wins. + +## Checkpoint 3 +> The current and future reward for this state is 0 which tells me there are as many +> games where x wins as loses and most games end in a draw? Does this mean it's a +> fair game? + +Almost--but this isn't a propabilistic process. Having the initial state's +current and future reward be zero means that if everyone plays perfectly, +the game will always be a draw.