lab_retro/player.py

66 lines
2.1 KiB
Python

# player.py
# ------------
# By Pat Wick
# This module defines a player agent class. This is intended
# to be used in an implementation of an adventure game but could
# generally be adapted for other player character uses.
from retro.agent import ArrowKeyAgent
from retro.game import Game
from projectile import Projectile
class Player:
character = "O"
name = "player"
level = 1
direction = (1,0)
class_ = ""
def __init__(self, position, race, class_):
self.position = position
if class_.capitalize() == "Warrior":
self.color = "red"
self.class_ == class_
elif class_.capitalize() == "Rogue":
self.color = "green"
self.class_ == class_
else:
self.color = "blue"
self.class_ == class_
def handle_keystroke(self, keystroke, game):
x, y = self.position
if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
if keystroke.name == "KEY_LEFT":
new_position = (x - 1, y)
self.direction = (-1,0)
else:
new_position = (x + 1, y)
self.direction = (1,0)
if game.on_board(new_position):
if game.is_empty(new_position):
self.position = new_position
if keystroke.name in ("KEY_DOWN", "KEY_UP"):
if keystroke.name == "KEY_DOWN":
new_position = (x, y + 1)
self.direction = (0,1)
else:
new_position = (x, y - 1)
self.direction = (0,-1)
if game.on_board(new_position):
if game.is_empty(new_position):
self.position = new_position
if self.class_ != "Warrior" and keystroke == " ":
projectile = Projectile((self.position[0] + self.direction[0],self.position[1] + self.direction[1]), self.direction, 1)
game.add_agent(projectile)
print("pew pew pew")
def get_agent_in_position(self, position, game):
agents = game.get_agents_by_position()[position]
if agents:
return agents[0]