generated from mwc/lab_retro
used some of the movement system "vector" idea for the movement system to drive how the projectile moves. Direction is based on the last direction the player moved. Eventually damage and speed will depend on the race and class, but for now, it moves! |
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__pycache__ | ||
angband.py | ||
assessment.md | ||
asteroid.py | ||
asteroid_spawner.py | ||
dungeon.py | ||
map.py | ||
nav_game.py | ||
player.py | ||
poetry.lock | ||
projectile.py | ||
pyproject.toml | ||
spaceship.py | ||
wall.py |