drawing.py

This commit is contained in:
njmason2
2025-09-23 13:44:10 -04:00
parent ddfa594ff9
commit 812908eed5

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@@ -1,7 +1,7 @@
# drawing.py # drawing.py
# ---------- # ----------
# Nelson Mason # Nelson Mason
# updated 9-22-2025 # updated 9-23-2025
# Due by 9-29-2025 # Due by 9-29-2025
# (This is an animation of a sunrise.) # (This is an animation of a sunrise.)
@@ -21,27 +21,17 @@ from superturtle.animation import animate
# YOU CAN'T BEAT MOTHER NATURE FOR A SUNRISE! # YOU CAN'T BEAT MOTHER NATURE FOR A SUNRISE!
def sky(): def rectangle(b, c, d, e, f): # draws the sky first, then after the sun is drawn, the ground
begin_fill() # draw the sky for x in range(2): # as the sun rises sky color changes from black to blue, ground changes
fillcolor(0.05, 0.05, a/275) # as the sun rises sky color changes from black to blue # from black to dark green
for x in range(2): begin_fill()
forward(400) fillcolor(d, e, f)
forward(b)
left(90) left(90)
forward(300) forward(c)
left(90) left(90)
end_fill() end_fill()
def ground():
begin_fill() # draw the ground
fillcolor(0.05, a/1100, 0.05) # as the sun rises ground color changes from black to dark green
for x in range(2):
forward(400)
right(90)
forward(150)
right(90)
end_fill()
def sun(): def sun():
begin_fill() # draw the sun begin_fill() # draw the sun
fillcolor(1, a/550, 0) # as the sun rises sun color changes from red to orange fillcolor(1, a/550, 0) # as the sun rises sun color changes from red to orange
@@ -55,9 +45,20 @@ def sun_position(a): # this must be called to get the sun to move up (rise)
right(90) right(90)
pendown() pendown()
for frame in animate(frames=550, loop=True): for frame in animate(frames=550, loop=True): # close Turtle Graphic to end the loop
a = frame.interval=1100 # the frames-to-interval ratio controls the animation speed a = frame.interval=1100 # the frames-to-interval ratio controls the animation speed
a = frame.interpolate(0, 275) # low and high positions of the sun as it rises a = frame.interpolate(0, 275) # low and high positions of the sun as it rises
b=400 # rectangle width
c=300 # rectangle sky height
d=0.05 # for RGB
e=0.05 # for RGB
f=a/275 # for RGB
g=0.05 # for RGB
h=a/1100 # for RGB
i=0.05 # for RGB
j=c/2 # rectangle ground height
penup() # reposition the turtle before drawing the sky penup() # reposition the turtle before drawing the sky
right(180) right(180)
forward(200) forward(200)
@@ -65,7 +66,7 @@ for frame in animate(frames=550, loop=True):
forward(50) forward(50)
left(90) left(90)
pendown() pendown()
sky() rectangle(b,c,d,e,f) # draws the sky
penup() # reposition the turtle before drawing the sun penup() # reposition the turtle before drawing the sun
forward(200) # starting the drawing of the sun right on the horizon forward(200) # starting the drawing of the sun right on the horizon
# makes it easier to calculate everything else # makes it easier to calculate everything else
@@ -78,8 +79,14 @@ for frame in animate(frames=550, loop=True):
left(90) left(90)
forward(+a) # increment to get to the correct starting point for forward(+a) # increment to get to the correct starting point for
# the next iteration(re-drawing) of the sun rising # the next iteration(re-drawing) of the sun rising
forward(150)
left(90) left(90)
pendown() pendown()
ground() # I want the ground to hide the sun (overlay), but not the sky (obviously) # I want the ground to hide the sun (overlay), but not the sky (obviously)
rectangle(b,j,g,h,i) # draws the ground (call function with parameters by position)
penup()
left(90)
forward(j)
right(90)
input() input()