drawing.py

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njmason2
2025-09-23 13:44:10 -04:00
parent ddfa594ff9
commit 812908eed5

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@@ -1,7 +1,7 @@
# drawing.py
# ----------
# Nelson Mason
# updated 9-22-2025
# updated 9-23-2025
# Due by 9-29-2025
# (This is an animation of a sunrise.)
@@ -21,32 +21,22 @@ from superturtle.animation import animate
# YOU CAN'T BEAT MOTHER NATURE FOR A SUNRISE!
def sky():
begin_fill() # draw the sky
fillcolor(0.05, 0.05, a/275) # as the sun rises sky color changes from black to blue
for x in range(2):
forward(400)
left(90)
forward(300)
left(90)
end_fill()
def ground():
begin_fill() # draw the ground
fillcolor(0.05, a/1100, 0.05) # as the sun rises ground color changes from black to dark green
for x in range(2):
forward(400)
right(90)
forward(150)
right(90)
end_fill()
def rectangle(b, c, d, e, f): # draws the sky first, then after the sun is drawn, the ground
for x in range(2): # as the sun rises sky color changes from black to blue, ground changes
# from black to dark green
begin_fill()
fillcolor(d, e, f)
forward(b)
left(90)
forward(c)
left(90)
end_fill()
def sun():
begin_fill() # draw the sun
fillcolor(1, a/550, 0) # as the sun rises sun color changes from red to orange
circle(-75,360)
end_fill()
begin_fill() # draw the sun
fillcolor(1, a/550, 0) # as the sun rises sun color changes from red to orange
circle(-75,360)
end_fill()
def sun_position(a): # this must be called to get the sun to move up (rise)
penup()
@@ -55,31 +45,48 @@ def sun_position(a): # this must be called to get the sun to move up (rise)
right(90)
pendown()
for frame in animate(frames=550, loop=True):
a = frame.interval=1100 # the frames-to-interval ratio controls the animation speed
a = frame.interpolate(0, 275) # low and high positions of the sun as it rises
penup() # reposition the turtle before drawing the sky
right(180)
forward(200)
left(90)
forward(50)
left(90)
pendown()
sky()
penup() # reposition the turtle before drawing the sun
forward(200) # starting the drawing of the sun right on the horizon
# makes it easier to calculate everything else
pendown()
sun_position(a)
sun() # draws the sun
penup() # reposition the turtle before drawing the ground
right(180)
forward(200)
left(90)
forward(+a) # increment to get to the correct starting point for
# the next iteration(re-drawing) of the sun rising
left(90)
pendown()
ground() # I want the ground to hide the sun (overlay), but not the sky (obviously)
for frame in animate(frames=550, loop=True): # close Turtle Graphic to end the loop
a = frame.interval=1100 # the frames-to-interval ratio controls the animation speed
a = frame.interpolate(0, 275) # low and high positions of the sun as it rises
b=400 # rectangle width
c=300 # rectangle sky height
d=0.05 # for RGB
e=0.05 # for RGB
f=a/275 # for RGB
g=0.05 # for RGB
h=a/1100 # for RGB
i=0.05 # for RGB
j=c/2 # rectangle ground height
penup() # reposition the turtle before drawing the sky
right(180)
forward(200)
left(90)
forward(50)
left(90)
pendown()
rectangle(b,c,d,e,f) # draws the sky
penup() # reposition the turtle before drawing the sun
forward(200) # starting the drawing of the sun right on the horizon
# makes it easier to calculate everything else
pendown()
sun_position(a)
sun() # draws the sun
penup() # reposition the turtle before drawing the ground
right(180)
forward(200)
left(90)
forward(+a) # increment to get to the correct starting point for
# the next iteration(re-drawing) of the sun rising
forward(150)
left(90)
pendown()
# I want the ground to hide the sun (overlay), but not the sky (obviously)
rectangle(b,j,g,h,i) # draws the ground (call function with parameters by position)
penup()
left(90)
forward(j)
right(90)
input()