generated from mwc/project_game
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94
ladder_mystery_coding_game.py
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94
ladder_mystery_coding_game.py
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from retro.game import Game
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from retro.agent import Agent
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import time
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import os
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import sys
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def clear_terminal():
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if os.name == "nt":
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os.system("cls")
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else:
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sys.stdout.write("\033c")
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sys.stdout.flush()
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class RandomKeyAgent(Agent):
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def act(self, state):
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return None
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class MysteryCodingLadderGame(Game):
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def __init__(self, agents, state):
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super().__init__(agents=agents, state=state)
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self.word = "coding"
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self.index = 0
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self.position = 0
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self.ladder_height = len(self.word)
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self.running = True
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def draw_ladder(self):
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"""Draws the ladder with the orb at the current height."""
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clear_terminal()
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print("Hint: What this class is about\n")
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for i in range(self.ladder_height - 1, -1, -1):
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if i == self.position:
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print(" | ● |")
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else:
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print(" | |")
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print("\nSpell the mystery word one letter at a time.")
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print("The circle climbs the ladder with each correct letter!\n")
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progress = []
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for i in range(len(self.word)):
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if i < self.index:
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progress.append(self.word[i].upper())
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else:
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progress.append("_")
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print("Word progress:", " ".join(progress))
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print(f"Next letter to guess: {self.word[self.index].upper()}\n")
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def update(self, action):
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"""Check the player's typed letter."""
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if not action:
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return
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guess = action.lower()[0]
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correct = self.word[self.index]
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if guess == correct:
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print("Correct letter! The orb climbs!")
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self.index += 1
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self.position += 1
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else:
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print("Incorrect! The ladder resets!")
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self.index = 0
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self.position = 0
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if self.position >= self.ladder_height:
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self.running = False
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time.sleep(0.5)
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def run(self):
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print("Game Start!")
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while self.running:
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self.draw_ladder()
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letter = input("Your letter: ")
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self.update(letter)
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clear_terminal()
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print(" | ● | TOP OF LADDER!")
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print("\n🎉 You spelled CODING correctly! Good job Buffalo Bull! 🎉\n")
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agents = [RandomKeyAgent()]
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state = {}
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if __name__ == "__main__":
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game = MysteryCodingLadderGame(agents=agents, state=state)
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game.run()
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46
proposal.md
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46
proposal.md
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# game proposal
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# team
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I will work by myself
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# Game overview
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The game is about a Player trying to figure out a word. The word is (coding). I will use a hint.
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Only the next letter in the word is required, and previous letters are shown as progress.
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Completing the full word increases the score by 1.
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Pressing a wrong key resets the progress, and you have to start over again.
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Game ends when the player completes the word.
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***revised 11/20/25
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I want to add a ladder where an orb goes up everytime you get a right word
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The word CODING has 6 letters → the ladder has 6 levels.
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for every correct letter the index increases and the orb moves up one step
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The progress display reveals that letter
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If plaher enters a wrong letter, the ladder resets, then the orb then falls to the bottom
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When the orb reaches the top you spelled the entire word correctly and win.
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The game uses code from retro:
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-game class
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-agent class
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-state
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-agents
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-game loop
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# Core mechanics
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1. Hidden word mechanic: use: (self.word = "coding")
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-The game secretly stores the word: Coding
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-The player must figure out the word based on a hint
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-The game never shows the entire word—only progress
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2. Sequential progression mechanic
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-The player must press the letters in order: c-o-d-i-n-g
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-The game keeps track of where the player is
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-If the player presses the correct next letter, they move forward in the word
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-If palyer types wrong letter, the entire word resets. The player restarts at the first letter,Then displayed progress updates
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3. Visual progress mechanic
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-Before each keypress, the game shows: _ _ _ _ _ _
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-as the player gets letters right, it shows progrees in the word: c o _ _ _ _
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4. Scoring mechanic
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-Each time the player finishes the entire word "coding": Score goes up by 1, then progress resets
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5. Ladder animation
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# Milestones
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1. Build the Retro Game Structure
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2. Create the Core Gameplay Mechanics
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3. Add Game Completion, Scoring
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