I made all the rolls in yahtzee and got a score 294

This commit is contained in:
lfitchlee
2025-11-17 09:42:28 -05:00
parent eb1cee2006
commit 9b0e5424ae
3 changed files with 199 additions and 4 deletions

21
play.py
View File

@@ -3,13 +3,34 @@ from yahtzee_goals import (
GoalOnes, GoalOnes,
GoalTwos, GoalTwos,
GoalThrees, GoalThrees,
GoalFours,
GoalFives,
GoalSixes,
GoalThreeOfAKind,
GoalFourOfAKind,
GoalFullHouse,
GoalSmallStraight,
GoalLargeStraight,
GoalYahtzee,
GoalChance,
) )
goals = [ goals = [
GoalOnes(), GoalOnes(),
GoalTwos(), GoalTwos(),
GoalThrees(), GoalThrees(),
GoalFours(),
GoalFives(),
GoalSixes(),
GoalThreeOfAKind(),
GoalFourOfAKind(),
GoalFullHouse(),
GoalSmallStraight(),
GoalLargeStraight(),
GoalYahtzee(),
GoalChance(),
] ]
game = Yahtzee(goals) game = Yahtzee(goals)
game.play() game.play()

View File

@@ -5,12 +5,14 @@ class Yahtzee:
This version of Yahtzee is initialized with a list of goals. This version of Yahtzee is initialized with a list of goals.
""" """
def __init__(self, goals): def __init__(self, goals):
"starts a Yahtzee game."
self.score = 0 self.score = 0
self.goals = goals self.goals = goals
self.dice = [Die() for num in range(5)] self.dice = [Die() for num in range(5)]
def play(self): def play(self):
print("Welcome to Yachtzee!") "Run the main game loop until all goals are reached."
print("Welcome to Yahtzee!")
self.score = 0 self.score = 0
for goal in self.goals: for goal in self.goals:
goal.used = False goal.used = False
@@ -19,6 +21,7 @@ class Yahtzee:
print(f"Your final score was {self.score}") print(f"Your final score was {self.score}")
def play_round(self): def play_round(self):
"Play a single round: roll, allow rerolls, choose a goal, and score."
print("=" * 80) print("=" * 80)
self.rolls_left = 3 self.rolls_left = 3
for die in self.dice: for die in self.dice:
@@ -29,10 +32,12 @@ class Yahtzee:
self.score += goal.score(self.dice) self.score += goal.score(self.dice)
def show_status(self): def show_status(self):
"Display the current game status to the player"
dice = ', '.join([str(die) for die in self.dice]) dice = ', '.join([str(die) for die in self.dice])
print(f"Score: {self.score}. Rolls left: {self.rolls_left}. Dice: {dice}.") print(f"Score: {self.score}. Rolls left: {self.rolls_left}. Dice: {dice}.")
def choose_goal(self): def choose_goal(self):
"Prompt the player to pick a scoring goal or re-roll"
options = [] options = []
unused_goals = self.get_unused_goals() unused_goals = self.get_unused_goals()
for goal in unused_goals: for goal in unused_goals:
@@ -49,6 +54,7 @@ class Yahtzee:
return unused_goals[choice] return unused_goals[choice]
def get_choice(self, options): def get_choice(self, options):
"Prompt the user to select one option from a list of options."
print("What would you like to do?") print("What would you like to do?")
for i, option in enumerate(options): for i, option in enumerate(options):
print(f"{i}. {option}") print(f"{i}. {option}")
@@ -59,6 +65,7 @@ class Yahtzee:
return int(choice) return int(choice)
def option_choice_is_valid(self, choice, options): def option_choice_is_valid(self, choice, options):
"Validate that a user's option choice string is an allowed index."
if not choice.isdigit(): if not choice.isdigit():
return False return False
if int(choice) < 0: if int(choice) < 0:
@@ -68,9 +75,11 @@ class Yahtzee:
return True return True
def count_unused_goals(self): def count_unused_goals(self):
"Return the number of goals that haven't been used yet."
return len(self.get_unused_goals()) return len(self.get_unused_goals())
def get_unused_goals(self): def get_unused_goals(self):
"Return a list of goal objects that are not yet used."
unused_goals = [] unused_goals = []
for goal in self.goals: for goal in self.goals:
if not goal.used: if not goal.used:
@@ -78,6 +87,7 @@ class Yahtzee:
return unused_goals return unused_goals
def reroll(self): def reroll(self):
"Perform a reroll of selected dice and decrement available rerolls."
self.rolls_left -= 1 self.rolls_left -= 1
choices = self.get_reroll_choices() choices = self.get_reroll_choices()
dice_to_reroll = self.get_dice_to_reroll(choices) dice_to_reroll = self.get_dice_to_reroll(choices)
@@ -85,6 +95,7 @@ class Yahtzee:
die.roll() die.roll()
def get_dice_to_reroll(self, choice_ints): def get_dice_to_reroll(self, choice_ints):
"Map a list of face-value integers to Die objects to reroll."
dice_to_reroll = [] dice_to_reroll = []
for die in self.dice: for die in self.dice:
if die.face in choice_ints: if die.face in choice_ints:
@@ -93,6 +104,7 @@ class Yahtzee:
return dice_to_reroll return dice_to_reroll
def get_reroll_choices(self): def get_reroll_choices(self):
"Ask the user which dice (by face value digits) to reroll."
print("Which dice do you want to re-roll?") print("Which dice do you want to re-roll?")
choices = input("> ") choices = input("> ")
while not self.reroll_choices_are_valid(choices): while not self.reroll_choices_are_valid(choices):
@@ -102,6 +114,7 @@ class Yahtzee:
return choice_ints return choice_ints
def reroll_choices_are_valid(self, choices_str): def reroll_choices_are_valid(self, choices_str):
"Validate that the reroll choice string corresponds to existing dice."
if not choices_str.isdigit(): if not choices_str.isdigit():
return False return False
choice_ints = [int(digit) for digit in choices_str] choice_ints = [int(digit) for digit in choices_str]

View File

@@ -40,3 +40,164 @@ class GoalThrees:
if die.face == 3: if die.face == 3:
total += 3 total += 3
return total return total
class GoalFours:
"Four points for each four"
def prompt(self, dice):
potential_score = self.score(dice)
return f"Fours ({potential_score})"
def score(self, dice):
total = 0
for die in dice:
if die.face == 4:
total += 4
return total
class GoalFives:
"Five points for each five"
def prompt(self, dice):
potential_score = self.score(dice)
return f"Fives ({potential_score})"
def score(self, dice):
total = 0
for die in dice:
if die.face == 5:
total += 5
return total
class GoalSixes:
"Six points for each six"
def prompt(self, dice):
potential_score = self.score(dice)
return f"Sixes ({potential_score})"
def score(self, dice):
total = 0
for die in dice:
if die.face == 6:
total += 6
return total
class GoalThreeOfAKind:
"Sum all dice if there are at least three of the same face"
def prompt(self, dice):
potential_score = self.score(dice)
return f"Three of a kind ({potential_score})"
def score(self, dice):
counts = {}
total = 0
for die in dice:
counts[die.face] = counts.get(die.face, 0) + 1
total += die.face
for cnt in counts.values():
if cnt >= 3:
return total
return 0
class GoalFourOfAKind:
"Sum all dice if there are at least four of the same face"
def prompt(self, dice):
potential_score = self.score(dice)
return f"Four of a kind ({potential_score})"
def score(self, dice):
counts = {}
total = 0
for die in dice:
counts[die.face] = counts.get(die.face, 0) + 1
total += die.face
for cnt in counts.values():
if cnt >= 4:
return total
return 0
class GoalFullHouse:
"Fixed score when three of one face and two of another are present"
def prompt(self, dice):
potential_score = self.score(dice)
return f"Full House ({potential_score})"
def score(self, dice):
counts = {}
for die in dice:
counts[die.face] = counts.get(die.face, 0) + 1
values = sorted(counts.values())
# Full house is a 2 and a 3
if values == [2, 3]:
return 25
return 0
class GoalSmallStraight:
"Fixed score for any run of four consecutive face values"
def prompt(self, dice):
potential_score = self.score(dice)
return f"Small Straight ({potential_score})"
def score(self, dice):
faces = sorted({die.face for die in dice})
# Check for any sequence of length 4
runs = [faces[i:i+4] for i in range(len(faces) - 3)]
for run in runs:
if run == list(range(run[0], run[0] + 4)):
return 30
return 0
class GoalLargeStraight:
"Fixed score for a run of five consecutive face values"
def prompt(self, dice):
potential_score = self.score(dice)
return f"Large Straight ({potential_score})"
def score(self, dice):
faces = sorted({die.face for die in dice})
if faces == list(range(1, 6)) or faces == list(range(2, 7)):
return 40
return 0
class GoalYahtzee:
"Fixed score for five of a kind (Yahtzee)"
def prompt(self, dice):
potential_score = self.score(dice)
return f"Yahtzee ({potential_score})"
def score(self, dice):
first = dice[0].face
for die in dice:
if die.face != first:
return 0
return 50
class GoalChance:
"Sum of all dice (always available)"
def prompt(self, dice):
potential_score = self.score(dice)
return f"Chance ({potential_score})"
def score(self, dice):
total = 0
for die in dice:
total += die.face
return total