generated from mwc/lab_dice
I made all the rolls in yahtzee and got a score 294
This commit is contained in:
21
play.py
21
play.py
@@ -3,13 +3,34 @@ from yahtzee_goals import (
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GoalOnes,
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GoalOnes,
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GoalTwos,
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GoalTwos,
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GoalThrees,
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GoalThrees,
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GoalFours,
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GoalFives,
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GoalSixes,
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GoalThreeOfAKind,
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GoalFourOfAKind,
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GoalFullHouse,
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GoalSmallStraight,
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GoalLargeStraight,
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GoalYahtzee,
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GoalChance,
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)
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)
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goals = [
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goals = [
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GoalOnes(),
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GoalOnes(),
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GoalTwos(),
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GoalTwos(),
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GoalThrees(),
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GoalThrees(),
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GoalFours(),
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GoalFives(),
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GoalSixes(),
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GoalThreeOfAKind(),
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GoalFourOfAKind(),
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GoalFullHouse(),
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GoalSmallStraight(),
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GoalLargeStraight(),
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GoalYahtzee(),
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GoalChance(),
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]
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]
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game = Yahtzee(goals)
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game = Yahtzee(goals)
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game.play()
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game.play()
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15
yahtzee.py
15
yahtzee.py
@@ -5,12 +5,14 @@ class Yahtzee:
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This version of Yahtzee is initialized with a list of goals.
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This version of Yahtzee is initialized with a list of goals.
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"""
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"""
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def __init__(self, goals):
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def __init__(self, goals):
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"starts a Yahtzee game."
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self.score = 0
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self.score = 0
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self.goals = goals
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self.goals = goals
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self.dice = [Die() for num in range(5)]
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self.dice = [Die() for num in range(5)]
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def play(self):
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def play(self):
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print("Welcome to Yachtzee!")
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"Run the main game loop until all goals are reached."
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print("Welcome to Yahtzee!")
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self.score = 0
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self.score = 0
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for goal in self.goals:
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for goal in self.goals:
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goal.used = False
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goal.used = False
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@@ -19,6 +21,7 @@ class Yahtzee:
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print(f"Your final score was {self.score}")
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print(f"Your final score was {self.score}")
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def play_round(self):
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def play_round(self):
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"Play a single round: roll, allow rerolls, choose a goal, and score."
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print("=" * 80)
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print("=" * 80)
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self.rolls_left = 3
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self.rolls_left = 3
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for die in self.dice:
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for die in self.dice:
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@@ -29,10 +32,12 @@ class Yahtzee:
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self.score += goal.score(self.dice)
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self.score += goal.score(self.dice)
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def show_status(self):
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def show_status(self):
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"Display the current game status to the player"
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dice = ', '.join([str(die) for die in self.dice])
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dice = ', '.join([str(die) for die in self.dice])
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print(f"Score: {self.score}. Rolls left: {self.rolls_left}. Dice: {dice}.")
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print(f"Score: {self.score}. Rolls left: {self.rolls_left}. Dice: {dice}.")
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def choose_goal(self):
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def choose_goal(self):
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"Prompt the player to pick a scoring goal or re-roll"
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options = []
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options = []
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unused_goals = self.get_unused_goals()
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unused_goals = self.get_unused_goals()
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for goal in unused_goals:
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for goal in unused_goals:
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@@ -49,6 +54,7 @@ class Yahtzee:
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return unused_goals[choice]
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return unused_goals[choice]
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def get_choice(self, options):
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def get_choice(self, options):
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"Prompt the user to select one option from a list of options."
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print("What would you like to do?")
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print("What would you like to do?")
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for i, option in enumerate(options):
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for i, option in enumerate(options):
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print(f"{i}. {option}")
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print(f"{i}. {option}")
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@@ -59,6 +65,7 @@ class Yahtzee:
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return int(choice)
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return int(choice)
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def option_choice_is_valid(self, choice, options):
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def option_choice_is_valid(self, choice, options):
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"Validate that a user's option choice string is an allowed index."
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if not choice.isdigit():
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if not choice.isdigit():
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return False
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return False
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if int(choice) < 0:
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if int(choice) < 0:
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@@ -68,9 +75,11 @@ class Yahtzee:
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return True
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return True
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def count_unused_goals(self):
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def count_unused_goals(self):
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"Return the number of goals that haven't been used yet."
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return len(self.get_unused_goals())
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return len(self.get_unused_goals())
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def get_unused_goals(self):
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def get_unused_goals(self):
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"Return a list of goal objects that are not yet used."
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unused_goals = []
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unused_goals = []
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for goal in self.goals:
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for goal in self.goals:
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if not goal.used:
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if not goal.used:
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@@ -78,6 +87,7 @@ class Yahtzee:
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return unused_goals
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return unused_goals
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def reroll(self):
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def reroll(self):
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"Perform a reroll of selected dice and decrement available rerolls."
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self.rolls_left -= 1
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self.rolls_left -= 1
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choices = self.get_reroll_choices()
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choices = self.get_reroll_choices()
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dice_to_reroll = self.get_dice_to_reroll(choices)
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dice_to_reroll = self.get_dice_to_reroll(choices)
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@@ -85,6 +95,7 @@ class Yahtzee:
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die.roll()
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die.roll()
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def get_dice_to_reroll(self, choice_ints):
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def get_dice_to_reroll(self, choice_ints):
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"Map a list of face-value integers to Die objects to reroll."
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dice_to_reroll = []
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dice_to_reroll = []
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for die in self.dice:
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for die in self.dice:
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if die.face in choice_ints:
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if die.face in choice_ints:
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@@ -93,6 +104,7 @@ class Yahtzee:
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return dice_to_reroll
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return dice_to_reroll
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def get_reroll_choices(self):
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def get_reroll_choices(self):
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"Ask the user which dice (by face value digits) to reroll."
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print("Which dice do you want to re-roll?")
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print("Which dice do you want to re-roll?")
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choices = input("> ")
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choices = input("> ")
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while not self.reroll_choices_are_valid(choices):
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while not self.reroll_choices_are_valid(choices):
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@@ -102,6 +114,7 @@ class Yahtzee:
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return choice_ints
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return choice_ints
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def reroll_choices_are_valid(self, choices_str):
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def reroll_choices_are_valid(self, choices_str):
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"Validate that the reroll choice string corresponds to existing dice."
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if not choices_str.isdigit():
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if not choices_str.isdigit():
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return False
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return False
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choice_ints = [int(digit) for digit in choices_str]
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choice_ints = [int(digit) for digit in choices_str]
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161
yahtzee_goals.py
161
yahtzee_goals.py
@@ -40,3 +40,164 @@ class GoalThrees:
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if die.face == 3:
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if die.face == 3:
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total += 3
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total += 3
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return total
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return total
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class GoalFours:
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"Four points for each four"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Fours ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 4:
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total += 4
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return total
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class GoalFives:
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"Five points for each five"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Fives ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 5:
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total += 5
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return total
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class GoalSixes:
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"Six points for each six"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Sixes ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 6:
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total += 6
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return total
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class GoalThreeOfAKind:
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"Sum all dice if there are at least three of the same face"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Three of a kind ({potential_score})"
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def score(self, dice):
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counts = {}
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total = 0
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for die in dice:
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counts[die.face] = counts.get(die.face, 0) + 1
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total += die.face
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for cnt in counts.values():
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if cnt >= 3:
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return total
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return 0
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class GoalFourOfAKind:
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"Sum all dice if there are at least four of the same face"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Four of a kind ({potential_score})"
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def score(self, dice):
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counts = {}
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total = 0
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for die in dice:
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counts[die.face] = counts.get(die.face, 0) + 1
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total += die.face
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for cnt in counts.values():
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if cnt >= 4:
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return total
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return 0
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class GoalFullHouse:
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"Fixed score when three of one face and two of another are present"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Full House ({potential_score})"
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def score(self, dice):
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counts = {}
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for die in dice:
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counts[die.face] = counts.get(die.face, 0) + 1
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values = sorted(counts.values())
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# Full house is a 2 and a 3
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if values == [2, 3]:
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return 25
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return 0
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class GoalSmallStraight:
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"Fixed score for any run of four consecutive face values"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Small Straight ({potential_score})"
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def score(self, dice):
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faces = sorted({die.face for die in dice})
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# Check for any sequence of length 4
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runs = [faces[i:i+4] for i in range(len(faces) - 3)]
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for run in runs:
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if run == list(range(run[0], run[0] + 4)):
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return 30
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return 0
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class GoalLargeStraight:
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"Fixed score for a run of five consecutive face values"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Large Straight ({potential_score})"
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def score(self, dice):
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faces = sorted({die.face for die in dice})
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if faces == list(range(1, 6)) or faces == list(range(2, 7)):
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return 40
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return 0
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class GoalYahtzee:
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"Fixed score for five of a kind (Yahtzee)"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Yahtzee ({potential_score})"
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def score(self, dice):
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first = dice[0].face
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for die in dice:
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if die.face != first:
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return 0
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return 50
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class GoalChance:
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"Sum of all dice (always available)"
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Chance ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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total += die.face
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return total
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Block a user