generated from mwc/lab_tic_tac_toe
40 lines
1.7 KiB
Markdown
40 lines
1.7 KiB
Markdown
# Tic Tac Toe notes
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## Checkpoint 1 Notes
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Which class is responsible for each of the following behaviors?
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For each, explain how the behavior is accomplished.
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### Checking to see whether the game is over
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ttt game is responsible for this. Looking at the definition is_over it checks to see if the board is full and also if either player 1 or 2 won based on the x's and o's. If this happens then the game is over.
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### Determining which actions are available at a particular state
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Again, this is ttt game. Under the definition of get_actions it returns a list of indices of empty spaces. It checks the board and sees the spaces that are empty which then shows possible actions for the player.
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### Showing the board
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ttt view is respoinsible for this one. it has a definition that says print_board. It divides the board into 3 rows of 3 and after each row it prints a divider.
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### Choosing which action to play on a turn
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If we are playing with just humans which at this point we are, ttt human player is responsible. choose_action gets the list of available actions and then prompts the human to choose an action.
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## Checkpoint 2 Notes
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### TTT Strategy
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For each of the following board states, if you are playing as X
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and it's your turn, which action would you take? Why?
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| O | O | | O | X | X | O |
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---+---+--- ---+---+--- ---+---+--- ---+---+---
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X | X | | X | X | O | O | |
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---+---+--- ---+---+--- ---+---+--- ---+---+---
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| | | | O | | | |
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### Initial game state
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You can get the inital game state using game.get_initial_state().
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What is the current and future reward for this state? What does this mean?
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