generated from mwc/lab_dice
checkpoint 3
This is different because I feel the code is a lot shorter than it would be for units 1 and 2. It also keeps things very organized.
This commit is contained in:
parent
2967e780b3
commit
1be376713f
26
play.py
26
play.py
|
@ -3,12 +3,38 @@ from yahtzee_goals import (
|
||||||
GoalOnes,
|
GoalOnes,
|
||||||
GoalTwos,
|
GoalTwos,
|
||||||
GoalThrees,
|
GoalThrees,
|
||||||
|
GoalFours,
|
||||||
|
GoalFives,
|
||||||
|
GoalSixes,
|
||||||
|
GoalThreeofakind,
|
||||||
|
GoalFourofakind,
|
||||||
|
GoalFullHouse,
|
||||||
|
GoalSmallStraight,
|
||||||
|
GoalLargeStraight,
|
||||||
|
GoalYahtzee,
|
||||||
|
GoalChance
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
)
|
)
|
||||||
|
|
||||||
goals = [
|
goals = [
|
||||||
GoalOnes(),
|
GoalOnes(),
|
||||||
GoalTwos(),
|
GoalTwos(),
|
||||||
GoalThrees(),
|
GoalThrees(),
|
||||||
|
GoalFours(),
|
||||||
|
GoalFives(),
|
||||||
|
GoalSixes(),
|
||||||
|
GoalThreeofakind(),
|
||||||
|
GoalFourofakind(),
|
||||||
|
GoalFullHouse(),
|
||||||
|
GoalSmallStraight(),
|
||||||
|
GoalLargeStraight(),
|
||||||
|
GoalYahtzee(),
|
||||||
|
GoalChance()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
]
|
]
|
||||||
|
|
||||||
game = Yachtzee(goals)
|
game = Yachtzee(goals)
|
||||||
|
|
|
@ -153,3 +153,4 @@ class Yachtzee:
|
||||||
if die.face in choice_ints:
|
if die.face in choice_ints:
|
||||||
choice_ints.remove(die.face)
|
choice_ints.remove(die.face)
|
||||||
return len(choice_ints) == 0
|
return len(choice_ints) == 0
|
||||||
|
|
159
yahtzee_goals.py
159
yahtzee_goals.py
|
@ -43,3 +43,162 @@ class GoalThrees:
|
||||||
if die.face == 3:
|
if die.face == 3:
|
||||||
total += 3
|
total += 3
|
||||||
return total
|
return total
|
||||||
|
|
||||||
|
class GoalFours:
|
||||||
|
"Four points for each four"
|
||||||
|
used = False
|
||||||
|
|
||||||
|
def prompt(self, dice):
|
||||||
|
potential_score = self.score(dice)
|
||||||
|
return f"Fours ({potential_score})"
|
||||||
|
|
||||||
|
def score(self, dice):
|
||||||
|
total = 0
|
||||||
|
for die in dice:
|
||||||
|
if die.face == 4:
|
||||||
|
total += 4
|
||||||
|
return total
|
||||||
|
|
||||||
|
class GoalFives:
|
||||||
|
"Five points for each five"
|
||||||
|
used = False
|
||||||
|
|
||||||
|
def prompt(self, dice):
|
||||||
|
potential_score = self.score(dice)
|
||||||
|
return f"Fives ({potential_score})"
|
||||||
|
|
||||||
|
def score(self, dice):
|
||||||
|
total = 0
|
||||||
|
for die in dice:
|
||||||
|
if die.face == 5:
|
||||||
|
total += 5
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
||||||
|
class GoalSixes:
|
||||||
|
"Six points for each six"
|
||||||
|
used = False
|
||||||
|
|
||||||
|
def prompt(self, dice):
|
||||||
|
potential_score = self.score(dice)
|
||||||
|
return f"Sixes ({potential_score})"
|
||||||
|
|
||||||
|
def score(self, dice):
|
||||||
|
total = 0
|
||||||
|
for die in dice:
|
||||||
|
if die.face == 6:
|
||||||
|
total += 6
|
||||||
|
return total
|
||||||
|
|
||||||
|
class GoalThreeofakind:
|
||||||
|
"sum of all dice if at least three dice have the same face"
|
||||||
|
used = False
|
||||||
|
|
||||||
|
def prompt(self, dice):
|
||||||
|
potential_score = self.score(dice)
|
||||||
|
return f"Three of a kind ({potential_score})"
|
||||||
|
|
||||||
|
def score(self, dice):
|
||||||
|
face_counts={}
|
||||||
|
for die in dice:
|
||||||
|
face_counts[die.face] = face_counts.get(die.face, 0)+1
|
||||||
|
if any(count >=3 for count in face_counts.values()):
|
||||||
|
return sum(die.face for die in dice)
|
||||||
|
return 0
|
||||||
|
|
||||||
|
class GoalFourofakind:
|
||||||
|
"sum of all dice if at least four dice have the same face"
|
||||||
|
used=False
|
||||||
|
|
||||||
|
def prompt(self, dice):
|
||||||
|
potential_score=self.score(dice)
|
||||||
|
return f"Four of a kind({potential_score})"
|
||||||
|
|
||||||
|
def score(self, dice):
|
||||||
|
face_counts={}
|
||||||
|
for die in dice:
|
||||||
|
face_counts[die.face]=face_counts.get(die.face, 0)+1
|
||||||
|
if any(count >= 4 for count in face_counts.values()):
|
||||||
|
return sum(die.face for die in dice)
|
||||||
|
return 0
|
||||||
|
|
||||||
|
class GoalFullHouse:
|
||||||
|
"25 points for a full house"
|
||||||
|
used = False
|
||||||
|
|
||||||
|
def prompt(self, dice):
|
||||||
|
potential_score = self.score(dice)
|
||||||
|
return f"Full House ({potential_score})"
|
||||||
|
|
||||||
|
def score(self, dice):
|
||||||
|
face_counts = {}
|
||||||
|
for die in dice:
|
||||||
|
face_counts[die.face] = face_counts.get(die.face, 0) + 1
|
||||||
|
if sorted(face_counts.values()) == [2, 3]:
|
||||||
|
return 25
|
||||||
|
return 0
|
||||||
|
|
||||||
|
class GoalSmallStraight:
|
||||||
|
"30 points for a small straight"
|
||||||
|
used = False
|
||||||
|
|
||||||
|
def prompt(self, dice):
|
||||||
|
potential_score = self.score(dice)
|
||||||
|
return f"Small Straight ({potential_score})"
|
||||||
|
|
||||||
|
def score(self, dice):
|
||||||
|
face_counts={}
|
||||||
|
for die in dice:
|
||||||
|
face_counts[die.face]=face_counts.get(die.face,0)+1
|
||||||
|
small_straights = [[1, 2, 3, 4],[2, 3, 4, 5],[3, 4, 5, 6]]
|
||||||
|
for straight in small_straights:
|
||||||
|
if all(face in face_counts for face in straight):
|
||||||
|
return 30
|
||||||
|
return 0
|
||||||
|
|
||||||
|
class GoalLargeStraight:
|
||||||
|
"40 points for a large straight"
|
||||||
|
used = False
|
||||||
|
|
||||||
|
def prompt(self, dice):
|
||||||
|
potential_score = self.score(dice)
|
||||||
|
return f"Large Straight ({potential_score})"
|
||||||
|
|
||||||
|
def score(self, dice):
|
||||||
|
face_counts = {}
|
||||||
|
for die in dice:
|
||||||
|
face_counts[die.face] = face_counts.get(die.face, 0) + 1
|
||||||
|
large_straights = [[1, 2, 3, 4, 5],[2, 3, 4, 5, 6]]
|
||||||
|
for straight in large_straights:
|
||||||
|
if all(face in face_counts for face in straight):
|
||||||
|
return 40
|
||||||
|
return 0
|
||||||
|
|
||||||
|
class GoalYahtzee:
|
||||||
|
"50 points for a Yahtzee"
|
||||||
|
used = False
|
||||||
|
|
||||||
|
def prompt(self, dice):
|
||||||
|
potential_score = self.score(dice)
|
||||||
|
return f"Yahtzee ({potential_score})"
|
||||||
|
|
||||||
|
def score(self, dice):
|
||||||
|
face_counts = {}
|
||||||
|
for die in dice:
|
||||||
|
face_counts[die.face] = face_counts.get(die.face, 0) + 1
|
||||||
|
if any(count == 5 for count in face_counts.values()):
|
||||||
|
return 50
|
||||||
|
return 0
|
||||||
|
|
||||||
|
class GoalChance:
|
||||||
|
"Sum of all dice"
|
||||||
|
used = False
|
||||||
|
|
||||||
|
def prompt(self, dice):
|
||||||
|
potential_score = self.score(dice)
|
||||||
|
return f"Chance ({potential_score})"
|
||||||
|
|
||||||
|
def score(self, dice):
|
||||||
|
total = sum(die.face for die in dice)
|
||||||
|
return total
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue