generated from mwc/lab_dice
checkpoint 3
This is different because I feel the code is a lot shorter than it would be for units 1 and 2. It also keeps things very organized.
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26
play.py
26
play.py
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@ -3,12 +3,38 @@ from yahtzee_goals import (
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GoalOnes,
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GoalTwos,
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GoalThrees,
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GoalFours,
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GoalFives,
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GoalSixes,
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GoalThreeofakind,
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GoalFourofakind,
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GoalFullHouse,
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GoalSmallStraight,
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GoalLargeStraight,
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GoalYahtzee,
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GoalChance
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)
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goals = [
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GoalOnes(),
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GoalTwos(),
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GoalThrees(),
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GoalFours(),
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GoalFives(),
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GoalSixes(),
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GoalThreeofakind(),
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GoalFourofakind(),
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GoalFullHouse(),
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GoalSmallStraight(),
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GoalLargeStraight(),
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GoalYahtzee(),
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GoalChance()
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]
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game = Yachtzee(goals)
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@ -153,3 +153,4 @@ class Yachtzee:
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if die.face in choice_ints:
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choice_ints.remove(die.face)
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return len(choice_ints) == 0
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159
yahtzee_goals.py
159
yahtzee_goals.py
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@ -43,3 +43,162 @@ class GoalThrees:
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if die.face == 3:
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total += 3
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return total
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class GoalFours:
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"Four points for each four"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Fours ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 4:
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total += 4
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return total
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class GoalFives:
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"Five points for each five"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Fives ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 5:
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total += 5
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return total
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class GoalSixes:
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"Six points for each six"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Sixes ({potential_score})"
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def score(self, dice):
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total = 0
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for die in dice:
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if die.face == 6:
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total += 6
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return total
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class GoalThreeofakind:
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"sum of all dice if at least three dice have the same face"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Three of a kind ({potential_score})"
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def score(self, dice):
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face_counts={}
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for die in dice:
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face_counts[die.face] = face_counts.get(die.face, 0)+1
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if any(count >=3 for count in face_counts.values()):
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return sum(die.face for die in dice)
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return 0
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class GoalFourofakind:
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"sum of all dice if at least four dice have the same face"
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used=False
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def prompt(self, dice):
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potential_score=self.score(dice)
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return f"Four of a kind({potential_score})"
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def score(self, dice):
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face_counts={}
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for die in dice:
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face_counts[die.face]=face_counts.get(die.face, 0)+1
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if any(count >= 4 for count in face_counts.values()):
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return sum(die.face for die in dice)
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return 0
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class GoalFullHouse:
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"25 points for a full house"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Full House ({potential_score})"
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def score(self, dice):
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face_counts = {}
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for die in dice:
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face_counts[die.face] = face_counts.get(die.face, 0) + 1
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if sorted(face_counts.values()) == [2, 3]:
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return 25
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return 0
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class GoalSmallStraight:
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"30 points for a small straight"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Small Straight ({potential_score})"
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def score(self, dice):
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face_counts={}
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for die in dice:
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face_counts[die.face]=face_counts.get(die.face,0)+1
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small_straights = [[1, 2, 3, 4],[2, 3, 4, 5],[3, 4, 5, 6]]
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for straight in small_straights:
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if all(face in face_counts for face in straight):
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return 30
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return 0
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class GoalLargeStraight:
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"40 points for a large straight"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Large Straight ({potential_score})"
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def score(self, dice):
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face_counts = {}
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for die in dice:
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face_counts[die.face] = face_counts.get(die.face, 0) + 1
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large_straights = [[1, 2, 3, 4, 5],[2, 3, 4, 5, 6]]
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for straight in large_straights:
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if all(face in face_counts for face in straight):
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return 40
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return 0
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class GoalYahtzee:
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"50 points for a Yahtzee"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Yahtzee ({potential_score})"
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def score(self, dice):
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face_counts = {}
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for die in dice:
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face_counts[die.face] = face_counts.get(die.face, 0) + 1
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if any(count == 5 for count in face_counts.values()):
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return 50
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return 0
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class GoalChance:
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"Sum of all dice"
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used = False
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def prompt(self, dice):
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potential_score = self.score(dice)
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return f"Chance ({potential_score})"
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def score(self, dice):
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total = sum(die.face for die in dice)
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return total
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