Submit Retro game

This commit is contained in:
Louis 2024-03-04 07:28:56 -05:00
parent 6d6b79c929
commit b26f02da61
4 changed files with 65 additions and 16 deletions

View File

@ -1,4 +1,18 @@
# asteroid.py class Asteroid:
# ------------ character = 'O'
# By MWC Contributors
# This module defines an asteroid agent class. def __init__(self, position):
self.position = position
def play_turn(self, game):
if game.turn_number % 2 == 0:
x, y = self.position
if y == HEIGHT - 1:
game.remove_agent_by_name(self.name)
else:
ship = game.get_agent_by_name('ship')
new_position = (x, y + 1)
if new_position == ship.position:
game.end()
else:
self.position = new_position

View File

@ -1,4 +1,18 @@
# asteroid_spawner.py from random import randint
# ------------------- from asteroid import Asteroid
# By MWC Contributors
# This module defines an AsteroidSpawner agent class. class AsteroidSpawner:
display = False
def __init__(self, board_size):
width, height = board_size
self.board_width = width
def play_turn(self, game):
game.state['score'] += 1
if self.should_spawn_asteroid(game.turn_number):
asteroid = Asteroid((randint(0, self.board_width - 1), 0))
game.add_agent(asteroid)
def should_spawn_asteroid(self, turn_number):
return randint(0, 1000) < turn_number

View File

@ -1,4 +1,9 @@
# nav_game.py from retro.game import Game
# ------------ from spaceship import Spaceship
# By MWC Contributors from asteroid_spawner import AsteroidSpawner
# This class implements a simple game where a spaceship avoids asteroids.
board_size = (25, 25)
ship = Spaceship(board_size)
spawner = AsteroidSpawner(board_size)
game = Game([ship, spawner], {"score": 0}, board_size=board_size)
game.play()

View File

@ -1,4 +1,20 @@
# spaceship.py class Spaceship:
# ------------ name = "ship"
# By MWC Contributors character = '^'
# This module defines a spaceship agent class.
def __init__(self, board_size):
board_width, board_height = board_size
self.position = (board_width // 2, board_height - 1)
def handle_keystroke(self, keystroke, game):
x, y = self.position
if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"):
if keystroke.name == "KEY_LEFT":
new_position = (x - 1, y)
else:
new_position = (x + 1, y)
if game.on_board(new_position):
if game.is_empty(new_position):
self.position = new_position
else:
game.end()