From b26f02da61bad45e11daf72fc4fd084aaf6825a2 Mon Sep 17 00:00:00 2001 From: Louis Date: Mon, 4 Mar 2024 07:28:56 -0500 Subject: [PATCH] Submit Retro game --- asteroid.py | 22 ++++++++++++++++++---- asteroid_spawner.py | 22 ++++++++++++++++++---- nav_game.py | 13 +++++++++---- spaceship.py | 24 ++++++++++++++++++++---- 4 files changed, 65 insertions(+), 16 deletions(-) diff --git a/asteroid.py b/asteroid.py index 257354b..08fa512 100644 --- a/asteroid.py +++ b/asteroid.py @@ -1,4 +1,18 @@ -# asteroid.py -# ------------ -# By MWC Contributors -# This module defines an asteroid agent class. +class Asteroid: + character = 'O' + + def __init__(self, position): + self.position = position + + def play_turn(self, game): + if game.turn_number % 2 == 0: + x, y = self.position + if y == HEIGHT - 1: + game.remove_agent_by_name(self.name) + else: + ship = game.get_agent_by_name('ship') + new_position = (x, y + 1) + if new_position == ship.position: + game.end() + else: + self.position = new_position \ No newline at end of file diff --git a/asteroid_spawner.py b/asteroid_spawner.py index 92e542d..076a03c 100644 --- a/asteroid_spawner.py +++ b/asteroid_spawner.py @@ -1,4 +1,18 @@ -# asteroid_spawner.py -# ------------------- -# By MWC Contributors -# This module defines an AsteroidSpawner agent class. +from random import randint +from asteroid import Asteroid + +class AsteroidSpawner: + display = False + + def __init__(self, board_size): + width, height = board_size + self.board_width = width + + def play_turn(self, game): + game.state['score'] += 1 + if self.should_spawn_asteroid(game.turn_number): + asteroid = Asteroid((randint(0, self.board_width - 1), 0)) + game.add_agent(asteroid) + + def should_spawn_asteroid(self, turn_number): + return randint(0, 1000) < turn_number \ No newline at end of file diff --git a/nav_game.py b/nav_game.py index 191d83d..acd5be7 100644 --- a/nav_game.py +++ b/nav_game.py @@ -1,4 +1,9 @@ -# nav_game.py -# ------------ -# By MWC Contributors -# This class implements a simple game where a spaceship avoids asteroids. +from retro.game import Game +from spaceship import Spaceship +from asteroid_spawner import AsteroidSpawner + +board_size = (25, 25) +ship = Spaceship(board_size) +spawner = AsteroidSpawner(board_size) +game = Game([ship, spawner], {"score": 0}, board_size=board_size) +game.play() \ No newline at end of file diff --git a/spaceship.py b/spaceship.py index 9f3552a..cf66e4a 100644 --- a/spaceship.py +++ b/spaceship.py @@ -1,4 +1,20 @@ -# spaceship.py -# ------------ -# By MWC Contributors -# This module defines a spaceship agent class. +class Spaceship: + name = "ship" + character = '^' + + def __init__(self, board_size): + board_width, board_height = board_size + self.position = (board_width // 2, board_height - 1) + + def handle_keystroke(self, keystroke, game): + x, y = self.position + if keystroke.name in ("KEY_LEFT", "KEY_RIGHT"): + if keystroke.name == "KEY_LEFT": + new_position = (x - 1, y) + else: + new_position = (x + 1, y) + if game.on_board(new_position): + if game.is_empty(new_position): + self.position = new_position + else: + game.end() \ No newline at end of file