generated from mwc/lab_retro
added game plan doc
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##Game Description
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I would like to generate a game where the game generates a maze and there is a random winning point generated in the maze. The character is spawned at the far end of the maze.
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##Core Mechanics
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-Player controlled by arrow keys
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-Maze generation must update on each new level
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-There needs to be some sort of "touching" of the player and the win screen
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-Implement touching of maze walls
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-Implement a timer
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##Challlenges
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-Random maze generation will be challenging
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-Implementing a visual timer
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-How do I "touch" in this game.
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