generated from mwc/lab_retro
added game plan doc
This commit is contained in:
parent
b26f02da61
commit
40d46a1c77
|
@ -0,0 +1,16 @@
|
|||
##Game Description
|
||||
|
||||
I would like to generate a game where the game generates a maze and there is a random winning point generated in the maze. The character is spawned at the far end of the maze.
|
||||
|
||||
##Core Mechanics
|
||||
-Player controlled by arrow keys
|
||||
-Maze generation must update on each new level
|
||||
-There needs to be some sort of "touching" of the player and the win screen
|
||||
-Implement touching of maze walls
|
||||
-Implement a timer
|
||||
|
||||
|
||||
##Challlenges
|
||||
-Random maze generation will be challenging
|
||||
-Implementing a visual timer
|
||||
-How do I "touch" in this game.
|
Loading…
Reference in New Issue