Files
project_game/fruit_catcher/catcher.py
2026-03-19 13:19:29 -04:00

111 lines
3.5 KiB
Python

from random import randint
from .fruit import FruitPiece
class SliceEffectPiece:
character = "-"
color = "yellow_on_indigo"
z = 2
def __init__(self, position):
self.position = position
class SliceEffect:
display = False
def __init__(self, game):
self.pieces = []
self.turns_remaining = 8
width, height = game.board_size
for y in range(height - 3, height):
for x in range(width):
piece = SliceEffectPiece((x, y))
self.pieces.append(piece)
game.add_agent(piece)
def play_turn(self, game):
self.turns_remaining -= 1
if self.turns_remaining <= 0:
for piece in self.pieces:
game.remove_agent(piece)
game.remove_agent(self)
class CatcherPiece:
character = "-"
color = "white_on_indigo"
z = 1
def __init__(self, position):
self.position = position
class Catcher:
width = 6
display = False
pieces = []
name = "catcher"
color = "white_on_indigo"
def __init__(self, position):
self.position = position
def play_turn(self, game):
if not self.pieces:
self.create_pieces(game)
def handle_keystroke(self, keystroke, game):
x, y = self.position
width, height = game.board_size
if keystroke.name == "KEY_LEFT":
new_x = max(0, x - 3)
self.position = (new_x, y)
self.update_piece_positions()
self.check_fruit_collisions(game)
if keystroke.name == "KEY_RIGHT":
new_x = min(width - self.width, x + 3)
self.position = (new_x, y)
self.update_piece_positions()
self.check_fruit_collisions(game)
if str(keystroke) == 'z' and game.state['slices'] > 0:
game.state['slices'] -= 1
game.add_agent(SliceEffect(game))
self._slice_fruits(game)
def check_fruit_collisions(self, game):
agents_by_pos = game.get_agents_by_position()
seen = set()
for piece in self.pieces:
for agent in agents_by_pos.get(piece.position, []):
if isinstance(agent, FruitPiece) and agent.parent.alive and id(agent.parent) not in seen:
seen.add(id(agent.parent))
agent.parent.check_catcher_collision(game)
def _slice_fruits(self, game):
_, height = game.board_size
slice_rows = set(range(height - 3, height))
manager = game.get_agent_by_name("fruit_manager")
for fruit in list(manager.active_fruits):
if not fruit.alive:
continue
for piece in fruit.pieces.values():
if piece.position[1] in slice_rows:
game.state['score'] += 1
for p in fruit.pieces.values():
game.remove_agent(p)
game.remove_agent(fruit)
fruit.alive = False
break
def create_pieces(self, game):
x, y = self.position
self.pieces = []
for i in range(self.width):
piece = CatcherPiece((x + i, y))
self.pieces.append(piece)
game.add_agent(piece)
def update_piece_positions(self):
x, y = self.position
for i, piece in enumerate(self.pieces):
piece.position = (x + i, y)
def can_move(self, position, game):
on_board = game.on_board(position)
empty = game.is_empty(position)