generated from mwc/lab_tic_tac_toe
This experience was smooth, because I was able to find the answers from looking at some of the key words in the question, such as "showing the board" and "actions available" at a "particular state."
47 lines
1.3 KiB
Markdown
47 lines
1.3 KiB
Markdown
# Tic Tac Toe notes
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## Checkpoint 1 Notes
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Which class is responsible for each of the following behaviors?
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For each, explain how the behavior is accomplished.
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### Checking to see whether the game is over
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ttt.game.TTTGame
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It checks whether the board is full or if a player has won to determine if the game has ended.
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### Determining which actions are available at a particular state
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ttt.game.TTTGame
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It returns the list of empty spaces for the player to place symbols on.
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### Showing the board
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ttt.view.TTTView
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It prints the current board, showing the current available spaces.
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### Choosing which action to play on a turn
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ttt.player.TTTHumanPlayer
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It prompts the player to choose which board space to place the corresponding symbol on.
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## Checkpoint 2 Notes
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### TTT Strategy
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For each of the following board states, if you are playing as X
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and it's your turn, which action would you take? Why?
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| O | O | | O | X | X | O |
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---+---+--- ---+---+--- ---+---+--- ---+---+---
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X | X | | X | X | O | O | |
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---+---+--- ---+---+--- ---+---+--- ---+---+---
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| | | | O | | | |
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### Initial game state
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You can get the inital game state using game.get_initial_state().
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What is the current and future reward for this state? What does this mean?
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