effective strategies.
What I changed
I replaced the random strategy class with the lookahead strategy class.
Why I changed it
By replacing the classes, the computer player stopped responding randomly and instead used data provided to integrate
effective strategies.
Estimate for remaining time to finish assignment: [1-2 hours depending on peer assistance]
determining a winner and always ending with a tie
regardless of the outcome.
What I changed
I looked to find all of the possible win scenarios, which took some time to determine. I then utilized several loops
to ensure a winner is declared when three in a row is earned.
Why I changed it
While perhaps not done in the most proficient way, this helped to map out each of the win scenarios while still understanding
it at the surface level.
Estimate for remaining time to finish assignment: [2-4 hours depending on peer assistance]
which classes were responsible for each aspect of
the game.
What I changed
Notes.md was changed to reflect responses to Checkpoint 1.
Why I changed it
Checkpoint 1 required us to reflect on the code thus far in order to fully understand it.
Estimate for remaining time to finish assignment: 4-8 hours based on availabilty of peers